What support is easy and fun
I just wanna know some ideas
I just wanna know some ideas
well i hear they all are if you buy them enough drinks
gragas support op
lol love da fat man
Can confirm.

I 3rd this choice. Rush 45% CDR and proceed to win games
Yeah, blitzcrank is the best place to start. Sona is also a good one though
- all you gotta do is survive until lvl 6 then its GG
even if you fall behind early u can make it up with a good flash+ult combo with ur adc backing you up.

but if u want braindead easy go with 
He asked for supports. Brand and Anivia are mid laners.
He asked for supports. Brand and Anivia are mid laners.
Brand is a damage support, meaning he can still do a bunch of damage because of his passive. He also has cc which is helpful. Anivia has a wall, and 2 forms of cc in her ult and Q.
Yes, they're midlaners but so are
but they are still played as supports because they're either a reliable source of damage or have some utility, they do it pretty well.
It's like how you sometimes see
go midlane cause they also do it pretty well.
heimer support???????????????????????????????
[{quoted}](name=Ruin Lance,realm=NA,application-id=3ErqAdtq,discussion-id=Ta2M8UWQ,comment-id=0003000000000000,timestamp=2016-10-29T21:39:14.062+0000)
heimer support???????????????????????????????
Because he can zone out the enemy adc incredibly well, he also has some cc but really his turrets have incredible zoning. Yes, I know the adc or support can just attack them to keep them down, but all the damage on them builds up through the his turret's damage and his own autoattacks. Soon enough, the enemy adc is at 25% health and farming under their turret. It's also incredibly hard to gank his lane, think of him as a short range Zyra with hard cc.
no... his turrets are outranged by every adc except lucian sivir and kog all of which have a way to deal with his turrets from long range.
[{quoted}](name=Ruin Lance,realm=NA,application-id=3ErqAdtq,discussion-id=Ta2M8UWQ,comment-id=000300000000000000000000,timestamp=2016-10-29T21:46:30.458+0000)
no... his turrets are outranged by every adc except lucian sivir and kog all of which have a way to deal with his turrets from long range.
Doesn't the range of his turrets increase with each point he puts into it?
No. It increases the Health and Damage of turrets. Besides- don't Support with Heimer because your ADC will flame you for "taking all my CS"
I saw it a couple times and it was pretty good, the turrets made it a little easier for the adc to last hit because all it did was lower the health and push the lane. The turrets would attack the enemy adc/support if they ever chose to go after them. It's like something to fall back on kinda but idk
I've played Heimer Support many times. The largest problem is your salty ADC. His kit is amazing for the job.
it is ok in lane... issue is it pushes the lane... meaning you have to come out and " over extend ' as adc and leaves you open to ganks being far pushed... also he has no shield, peel , cc to keep adc alive... he does good at zoning people from getting to adc just by the damage the turrets provided but other then that he isnt an effective support at all
Somehow I knew Nami could go mid
she can full ap... use your E on your self and use autos and Q ,W to do damage
she is still squishy
ive seen it...
is core
Ive actually been writing up a possible ADC build for Nami, its very similar to Ashe
I'm surprised nobody said this one:

Wait until season 7
Whats going on in S7?
item changes for supports
ooooh I hope they use something like this:
http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/hNnsHLMq-about-the-role-of-support

my advise
lol thresh and bard have high skill caps and arent "easy" braum is safe but if you dont know how to effectively tank and shield with out dying then you are just feeding...
easier supports to learn

i didn't advised easy supports, just fun one.
Thresh is far from easy are you for real??? I'm the only person I've seen use his Q+W combo, and it's because it's all about proper placing and timing. Drop your lantern, land your hook, reactivate hook as soon as ally activates lantern. It's not easy.
Not to mention- you run the risk of allies not knowing how to use your lantern the way you're intending. So Thresh requires a lot of communication- something that doesn't go well in this community.
Overall- Thresh is very fun to play. And if you get the chance- play 3s with an Azir and Kalista as your allies. The skating is unreal if you all cooperate.
let alone how squishy he is to ad damage having no scaling armor has the lost base armor of 16 ,, and only gets armor from souls or items... meaning adcs can chunk him for trying to get souls
True. That's the reason I tested ADC Thresh. It's hard due to his low range- he can be out-poked. But he has some good gap-closers to make up for that.
when he was released adc thresh was broken due to the scaling on his E i mean flat out broken
I came to LoL after the release of Thresh I believe. Then again, I started playing in 2010 and fell off for a couple years. Back then I played Alistar Top, and he was amazing until his nerf tried making him exclusively Support... But now he's in a great spot to start solo laning again!!
Morgana. In lane you sit back until you have 3 charges of Spellthief. Then walk forward, W under the champ's feet, and walk back.
When your jungle comes in for a gank, throw your Q. By the time the enemy is free to move again they'll be at -500.
In team fights press E on someone important. It lasts for ages, half of the enemy team can't pop it, and it gives CC immunity.
Then flash into the middle of the enemy team and press R + whatever hotkey Zhonya's is bound to.
Congratulations, you just hit Plat V as a support main.
Aggro with Windspeakers is super fun
#HypeForMastery6
Something like Vel'koz might be for you if you don't like the tradional shield / heal ones. Lots of CC, good damage, and you still get to scale well enough.

1.You go in at level 2, you wither win that trade and proceed to go ham everytime your E is up or you lose it and proceed to play passive until level 6. 2.You go in at level 6, ditto. 3.Roam and repeat step one and 2 as much as possible.
The fact that not everyone said
or
has me baffled
is easier to play then what he was with the "nerf" to how hard it was to effectively do his combo but he can still be a pain to learn. high mana cost , high cool downs. learning how to position correctly to pull of combo for kills knowing when to go aggressive with combo as compared to be passive and peel with combo also some people dont understand how much damage they can take with out dying and might think they are tankier then they are

nami, but could be just me
Easy would be morgana, sona, nami, raka, the babysitter style supports.
Fun supports depend on your playstyle, so whatever is fun is up to you.
If you're new to the support role i do recomend learning a few adcs, or at least researching then. Just to get a feel on what they do and need from a support. Most importantly however, make sure you purchase (and use!) sightstone.
Alistar is getting a few changes that will make him easier and more fun overall, so I recommend trying him out. Sona, Soraka and Taric are also relatively easy to pick up, and can be a ton of fun once you get a hang of their core mechanics.
is a lil bit quirky compared to old taric ... and figuring that out can be difficult
That is true, new Taric has to play a bit more with his ally, time his ult right and make better use of his passive. At the same time, though, he's still relatively simple (the only skill that really requires aiming is his E, and its hitbox is fairly generous), and unlike some other supports, it's relatively easy to see exactly where he shines and how. Even if you have no idea how to make optimal use of his W, E or ult, pressing buttons can still impact meaningfully on a fight and help out your allies.
i think the best way to play taric is a counter engage champ
I just wanna know some ideas
you can take
support
take
stay burrowed so you can sense If the enemy jungler (or anyone else roaming)
use your poke to deal some dmg and get your spellthief procs off
getting tower dived? crawl up to them and knock them up
this is one of my many crazy ideas
edit: ive only played it once in a normal game, so I don't know if it works or not edit2: reksai doesn't use mana, so there's a mini perk
Depends on your tier, to be honest. In bronze and lower silver, people typically can't dodge.
is a god. Once you get above that, you actually have to understand the champion a bit to get grabs - though he'll still work.
is up there. Just get tanky and engage as much as possible (when your team can follow up, of course). Go
every game and you'll do dandy. Make sure you grab Bond of Stone. And you feel like a badass because nobody can kill you.
can be played in exactly the same way, if you prefer. Doubles/triples as a top or jungle once you get decent at him. Slightly harder, I think, but not much. His tankyness is slightly more based on items, but tanks are still tanks. He has more CC to chain with, and he's got a bit more damage, so his kill potential is easier to achieve, but survival is slightly harder.
is a classic.
is fun if you really enjoy interrupting people.
is pretty lategame - gotta pick your fights well in early game or you'll make your adc fall behind (supports don't really fall behind, to be honest.)