Daily reminder to nerf Ignite
Can't go a single match without at least two people other than the midlaners packing ignite. You're really killing it for us objective-favoring people who like
.
Can't go a single match without at least two people other than the midlaners packing ignite. You're really killing it for us objective-favoring people who like
.
I love how ignite is almost always taken just for the damage rather than the heal reduction and true sight.... it should not do nearly this much damage with those debuffs attached to it.
Not true sight, just regular vision.
No difference against 
Lol but jokes aside, ya youre right.
Not true in my case. The heal reduction often goes into consideration for me. It’s an important part of the spell to me.
Ignite does 1/3 of my health 20 minutes in :/
yeah they need to completely revert the nerf to
and the buff to ![]()
hell
is like
i wouldn't CARE it if was taken on every lane. it SHOULD be an option for every lane if they want it
TP is such a boring summoner that makes the game slow and boring. It is insanely strong. Ignite needs a nerf but do not buff TP. TP is almost exclusively used to counter plays and to stop people from doing things or as a safety net for laning poorly.
TP is such a boring summoner that makes the game slow and boring. It is insanely strong. Ignite needs a nerf but do not buff TP. TP is almost exclusively used to counter plays and to stop people from doing things or as a safety net for laning poorly.
how on earth does a summoner that allows you top go to any place on the map u have a unit u can tp to make it "slower" or boring. [zombie-brand-mindblown].
it allows u to gank bot it allows up backdoor plays of done properly.
how the hell u can consider something that enable u to TELEPORT across map something that makes the game "slower" is beyond me.
It allows for that also but it is mainly used to get a safe back early and to counter turret dives and to counter someone else's TP it does just slow the game down.
Counter... tower dives.
But how?
Someone tries to dive your teammate, so you tp to their turret?
Just the threat of someone coming in can deter a dive from happening
I suppose.
how on earth does a summoner that allows you top go to any place on the map u have a unit u can tp to make it "slower" or boring. [zombie-brand-mindblown].
it allows u to gank bot it allows up backdoor plays of done properly.
how the hell u can consider something that enable u to TELEPORT across map something that makes the game "slower" is beyond me.
i actually agree with the other post. While sometimes Teleport does sometimes open up cool and unique lines of play. But at the same time it shuts down other lines, simply by the threat of an enemy being able to appear from across the map. I know i have had many pushes / tower sieges broken by an enemy starting to teleport in and then canceling when we backed off.
Imagine the nerf never happened and teleport was a thing everyone took. Winning lane is now WAY harder since enemies only need invest a few seconds to recall and buy items before popping back to lane.
Adding to this comment
This is the reason why Teleport got nerfed in the first place a couple seasons back. The competitive meta was literally defined by Mid and Top always running Teleport and always Teleporting bot whenever ANYTHING went wrong. Nobody wanted to do anything because it would immediately cause a 10 minute mark 5v5 fiesta bot lane which can throw a whole game.
how on earth does a summoner that allows you top go to any place on the map u have a unit u can tp to make it "slower" or boring. [zombie-brand-mindblown].
it allows u to gank bot it allows up backdoor plays of done properly.
how the hell u can consider something that enable u to TELEPORT across map something that makes the game "slower" is beyond me.
Because it makes over-extending harder to punish.
Because it makes recovering from deaths in the early game easier.
Because it allows people to quickly group up from across the map without abandoning their lane.
Because it makes turrets and lanes harder to defend if slightly behind since a small advantage turns into a 5 man gank squad.
Because of all of the above it forces the other team to also have teleport to contest this advantage, homogenizing all of the summoners choices.
how the hell u can consider something that enable u to TELEPORT across map something that makes the game "slower" is beyond me.
All those sweet ass backs!
Honestly in my Rank of lower gold, I almost never saw people making plays with it. They would just tp to lane after buying, or like randomly walk to drake, then TP back to lane....
All those sweet ass backs!
Honestly in my Rank of lower gold, I almost never saw people making plays with it. They would just tp to lane after buying, or like randomly walk to drake, then TP back to lane....
thats riots own fucking fault for making the channel take 4.5 fucking seconds from 3.5 and removing the cooldown reduction when teleporting
to a turret.
they can easily fix that.
this was back when i played top lane in season 4.
we didnt have "everyone taking tp"
the vast majority of top laners did
about 4-5 mid laners like
did. (
or
mid were most common
adc took
or ![]()
and support pretty much always took
(although every so often u would get a troll who took
)
I played top some back then too, and only took TP. Back then though generally if you didnt die to ignite early, you auto won the lane.
Teleport is basically the botlane cockblocker. That's the main reason it got nerfed, because of the constant 4 men gank bot and the threat of the toplaner that can TP in any moment when the enemy laners misplay and you punish them with your river warded, extend your action to get a kill and then Riven says hi and crushes your half-health bars.
** TP’s bot to get a triple kill counter engage **
“God what a boring summoner spell. I sure regret taking TP, being able to get into the action from across the map in a strategic place and time sure isn’t fun/exciting in any way”
Most of the time it leads to both teams backing off I understand that it is not always the case but for the most part nothing occurs.
Good good, now follow up question. Do you think having teleport on a longer cool down facilitates that kind of gameplay or makes it only a safety net to be used in safe situations?
Ok so you want all 5 players to take it then? It is too insanely strong to lower the cooldown without everyone taking it. And now you are probably gonna throw out everyone takes flash and people are ok with that, but that is because Riot has decided for years to balance literally every interaction around flash.
When did I say I want all five players taking it? A 4 minutes cooldowns more than enough
If it gets reduced to 4 minutes we will see 3-5 a game
So like
?
Your entitled to your opinion.
I agreed that ignite should be nerfed that is not the arguement. They are separate issues.
yeah they need to completely revert the nerf to
and the buff to
hell
is like
i wouldn't CARE it if was taken on every lane. it SHOULD be an option for every lane if they want it
This is silly. A world with 5 ignites is better than a world with 5 teleports. If everyone could carry teleport then it would make macro meaningless. Everyone would be too intimidated to make a play because it suddenly just turns into a 5v5 clownfiesta. The whole purpose of outpathing the enemy jungler or something small like that and being able to take enemy jg's blue buff or even just a wolf camp would be nullified if everyone plays accordingly. Competitive would be a standstill every game for a good 30 minutes if you just give everyone global threat. That's why the more teleports there are the less it serves its intended purpose. That is to proactively or reactively make plays around the map. Can't do that if nobody is making plays. At least with 5 ignites you see more individual plays. Ignite is not, at all, overpowered. Its buff has hardly made any sort of relevant changes to the game. It dictates how 1v1s play out. But the only people who can dictate whether or not a 1v1 even happens are by the players. If you can't 1v1 someone then just don't! It's that simple. As long as it's that easy there's no reason to even suggest ignite is overpowered. It's just dumb. TP does literally everything while ignite does 1 unreliable thing.
505 True Damage on click
You're really killing it for us objective-favoring people who like literally any other summoner.
ftfy
BURN THEM
Leave ignite like that, revert the useless tp nerf instead. if adc's abuse it, then nerf fkn adc's. the heal nerf also got reverted, like why is tp still nerfed? why does tp get nerfed because animals abuse it? why does bc get nerfed because adc's like lucian abused it? now adc's/bot is brokener than ever before.
Ignite is a very niche SS late game, its only good purpose late is to decrease healing, its supposed to be oppressive early
It's not supposed to be a "free win if your lane opponent didn't take ignite" though.
I like options and this meta does not.
I agree, ignite dealing ~1/4 of a squishies max health in true damage after midgame while at the same time reducing heals by 40 or 60% or however much it was along with true sight is kinda broken, but riot doesnt really care about balancing summoner spells
![]()
raise your hand if youve unironically taken cleanse more than 3 times in your life in summoners rift 5v5
just a quick question... how much damage did ignite deal in the past?
or, just buff tp back up, the recent nerf wasn't necessary
or, just buff tp back up, the recent nerf wasn't necessary
The ignite buff wasn't necessary to begin with.
daily reminder this season is trash
matchmaking system.... from my personal experience... 20- 30% of games are good and so called competitive... other share feels like there are some terible noobs(which doasnt need to be the actual case) on someones side
they widen the matching range 3 years ago in case you didnt know
or buff barrier, add one extra second to it's duration
good thinking... but wrong way.... buff cleanse :)
stop complaining... in most situations dont work.... start abusing it without a word... and have a really good laugh when Rito allmightywhosebrainiseatenbyprofits finnaly nerf that thing you didnt like this game is a joke... so actcorrespondingly... adapt to joke meta already and get over it ... its healthier :)
There's two choices here:
Yeah, I'm gonna complain about this mess.
go with the flow .....~~~~~~
X+D
You can't make LC$ flashy playz with teleport since it's not usually taken on assassins.
Toplaners already lost their Tp and Ignite is fairly used top so until Tp gets its nerf back, i wouldn't want this change. It's sad how Riot decided to cuck toplaners who already didn't have much pressence, with nerfing Tp just because Adcs started taking it.