Possible tweaks for Jax
So, given that each champion often has tweaks to accent highs and lows, as well as power spikes and weaknesses, I came to think of a possible balancing point for Jax, the Grandmaster at Arms. Here are my ideas;
**Passive - ** Relentless Assault - Jax's basic attacks continuously increase his attack speed. (up to six stacks.)
We already know Jax is assault-oriented and basic-attack heavy, and his passive stands to make that pronounced. The more you attack with him, the faster he attacks. My proposal...
**Passive - ** Relentless Assault - Jax's basic attacks continuously increase his attack speed and (A.) movement speed (or B.) give him a small burst of movement speed. (up to six stacks, still. As for the movement speed for B., think along the lines of Phage's movement speed buff.)
The reason I propose this is somewhat the same reason for some of Lucian's tweaks; putting emphasis on "Relentless". One would think a relentless assault is one that you simply cannot run away from, your attacker not giving up his frenzied chase. Simply attacking faster doesn't quite seem relentless, and I think with the increased movement speed, his passive would sound much more realistic and may make him a bit more dangerous in-lane.
With that in mind, I move to my next idea, though this one is a little more complex.
**E - ** Counter Strike - Jax enters a defensive stance for up to two seconds, dodging all incoming basic attacks and taking 25% less damage from area-of-effect abilities. After two seconds or if activated again, Jax stuns surrounding enemies for one second and deals physical damage to them. Counter Strike deals increased damage for each attack Jax dodged. (20% increased damage per attack dodged, up to 100% max increased damage)
This is definitely more along the lines of "real rather than ideal", and may not ever be implemented, if even considered. Jax's Counter Strike stance is simply him swinging his lamppost/fishing rod/sledgemace/board with a nail in it/etc. over his head, which somehow effectively dodges attacks. My idea would be instead him having two directions he dodges from - front and back - which he can choose. This opens the "sides" for incoming attacks, and allows something more proper in terms of animation; Jax spinning his lamp forward and backward around his body in a continuous spin. This would more-or-less balance him out, as players would be able to still deal damage if they can manage to get in at an angle, and they would have a visual indicator as to which angles to attack from. Again, this is more realistic than idealistic, but I still think it fits Jax's theme and skillset.
Thank you for your time in reading, and please feel free to criticize this!