Why Does Everybody Hate Overloaded Kits?
They make some pretty interesting high skill cap champions with outplay potential.
They make some pretty interesting high skill cap champions with outplay potential.
Is it really an outplay if they have so many more options at their disposal than their opponents?
Is it really an outplay if they have so many more options at their disposal than their opponents?
So much this.
You're not playing chess. You have the same limited amount of time to make your decision and more wrong decisions to make.
If you're playing Lulu and you deal damage instead of shielding you might have just let someone die.
Now when everyone is a pro and plays perfectly, then yes it's a problem.
Chaos
So the more abilities you have the worse you are
Lee Sin, Orianna, Lulu, and Zed aren't exactly considered easy champions.
The more abilities you have, the more choices you have, and the more COMBINATIONS of choices you can make. This brings in a larger margin for error or simply not maximizing potential.
Now, if a champion simply has more effects on abilities without the player having to consciously make use of them, then that is a poorly designed overload. BUT if there is either trade off (like lulu losing the transform if she uses whimsy, or Orianna not being able to move the ball until her next cool down) then your misuse of your complex options has caused you to put yourself or an ally in a bad position.
The aforementioned champions typically have lower than average winrates in even platinum level play, but among pros who play them excellently they are often well over 50%.
(serious about that Orianna ball thing though. Missing a Q in an intense fight with a Vayne gets you killed. That shit ends in 3 seconds for either you. 0.0)
The choices for Lulu are obvious and the only common room for error is misclicks: polymorph in fights, buff mvt speed when escaping or chasing because of longer duration than polymorph. Shield in fights because more stats, damage for harass.
As for Lee Sin, he doesnt have any choices, he just plain and simple has more abilities
Because the less popular champions can't keep up and it creates an unfar imbalance.
I sometimes feel that, as with Ekko, their kits are overloaded to make up for what is fundamentally bad or flawed design. If Ekko's abilities were similar to most other champions in doing only one thing and having more normalized values, he'd be horrible, because his kit is so silly and clunky. He needs all that extra shit to be playable.
You realize you're answering your own question. It being overloaded gives it a lot more utility than the usual kit, whether it's in a lot higher potential damage, general utility (Mobility, self-peel, etc) or teamfight synergy, or even just being able to fit into multiple roles easily that you might have not been meant to fill.
Here's a google definition for overloaded to help clarify as well.
give too much of something, typically something undesirable, to (someone).
If a champion is overloaded usually has some unfair advantage since it is very difficult to play around their few weakness and you forced to make a play against them. You say when
place the wind wall what blocks my aa and he dodge all my spells with his e he outplayed me? Because i don't feel it as an outplay, i feel is as an unfair advantage.
But then if they start replacing existing champion pools...