I am a yorick main(snow ball tower destroyer) and i have an idea for come backs.
What if we gave inhib turrets a 1250 shield till 20 minutes.
What if we gave inhib turrets a 1250 shield till 20 minutes.
If riot wanted this, they wouldnt have made the ff at 15 feature lmao, plus its kinda unfair knowing a team got a early advantage cuz they played well but they arnt able to siege their base because of the shield and the players are forced to wait til late game ish where the enemy can pick up back without any consequences
Riot doesn't want comebacks. They don't want longer games. They want shorter games, they want snowballing, they want surrenders.
I don't feel like going on another rant, but suffice to say riot profits more from keeping game times shorter. The snowball mechanics and unbalanced early game meta is completely intentional.
Its not unbalanced. Its just in regular games its usually one side starts snowballing and there is no stopping, but in lcs games they understand that they cant afford mistakes to allow the enemy to get out of hand so they are rather slow games, Riot Gamed dont really want "Shorter" games, just more strategic and planned out games.
Its not unbalanced. Its just in regular games its usually one side starts snowballing and there is no stopping, but in lcs games they understand that they cant afford mistakes to allow the enemy to get out of hand so they are rather slow games, Riot Gamed dont really want "Shorter" games, just more strategic and planned out games.
It is unbalanced, the game favors snowballing and early game far more than it should to fairly allow for a late game. With all the snowball and early game mechanics that have been added to the game the meta has shifted drastically.
Yes high elo does have a longer dynamic because players are able to adjust for gameplay mechanics and have the knowledge and skill to capitalize and or make comebacks and make use of organized team strategy absent from low elo.
Riot does want shorter games, or rather tencent wants shorter games as it prevents loss of revenue from their primary gaming market.