riot stated in their post that "if elder dragon is taken the game has been going on too long"
they want games to be short, fast and over in 20 minutes
their ideal version of league is one where damage is insanely high, games are 1 sided stomps decided by the 20 minute mark, and these "dragon soul" and elder dragon buffs are suppsed to instantly end a game when they are taken
they do not want long games where teams can win from behind or turn losing games around
they want to reward the team thats winning, and keep doing it until the game is over
elemental dragon buffs give the wining team an advantage
tower plating gives the wining team an advantage
herald gives the wining team an advantage
these new "dragon souls" give the wining team a PERMENANT huge buff that the losing team can never make up for (fire dragon just gives the whole team a free ludens proc every 3 seconds, the other team will never get that)
this new elder dragon means that whoever gets it WILL win the game while its up, large damage buffs witha free execute that any snowball type assassin would kill for......
hell even the new items
the lethality item rework means that at 2 items they give far more lethality(damage) then they currently do, and lethality works better the further ahead you are, meaning these new lethality items give the wining team a bigger advantage
riot doesnt care about any of us
any of us players who miss the days when a 30-35 minute game was the norm and not the exception
players who dont like the 1 sided coinflip meta
players who dont like tanks dieing in under 2 seconds and squishies being absolutly insta killed
they dont care about us
they only care about the chinese market, and the pro scene, both of which like short, flashy games
and high damage insta kills and win/lost buffs, they make for short flashy games