Calculating Jax's mid-late game burst
So I played a couple games of Jax with the new keystone Conqueror, and it was fun as hell. I one-shot the Kalista, and I thought, "I should do some number crunching on this."
My build:
Runes: Conqueror
Triumph
Alacrity
Coupe de Grace
Celerity
Gathering Storm
Stats (that are relevant) at level 18:
Attack Damage: 127
+40
+25
+25
+28 Gathering Storm
+24 Celerity
TOTAL: 269
Ability Power: 0
- 25
TOTAL: 25
Combo (with Conqueror active): E, Q, AA, W, AA,
AA. The triple-auto reset procs Jax's ultimate passive, and by then they should be dead.
E Damage (Let's say I don't block any attacks, because I'm hiding in a bush): 155 +50% AD (135) TOTAL: 290
Q damage: 240
- 269 AD +15 AP TOTAL: 524
Auto attack: 269
But wait! We have
which means that our next attack does double damage
TOTAL: 538
W + Auto attack +
proc:
+538
+180 +60% AP (15)
TOTAL: 733
+ AA + Ultimate passive proc:
: 40 +10% max HP ( 3724)
Ultimate Active Proc: 220 + 70% AP (18)
+269
+412
+238
TOTAL: 919
Now let's add it up: E damage: 290 Q damage: 524 AA damage: 538 W + AA: 733 Titanic Hydra + AA + Ultimate passive: 919
3004 Damage
That's a lot of damage
Because I am hiding in a bush, out of combat, Conqueror doesn't become active. And no, this is totally not because I forgot to add Conqueror's AD and true damage to the calculations.
I hope you all appreciate the work I have done to calculate Jax's mid-late game burst.
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