Has anyone heard if Garen is getting any love at all?
I am a Gold Garen main, I am pretty much a one-trick at this point. I tried different builds to varying degrees of Failure an Success. An in the time of playing, I learned quite a bit, an when I am going to win. An the one main thing, is that if they there support isn't a potato with arms. THEN I am going to lose, there's nothing I can do, Garen is hard pressed to win. An though I hate to admit it, Garen needs love an this is why.
This is what I would change... To make Garen Viable, a fun champion to play against, and give him a roll as the "Crit Juggernaut"
2.) W Needs some changing if he is ever to be Good...
For EX:
W Passive : Garen gains 5/10/15/20/25 Flat + (x%) of Armor an Magic Per Lv. Garen gains +1% of Magic an Armor resist per 10 Minion kills while champion kills grant +2% on kill and 1% on Assist.
Active: Garen reduces all incoming reduces the effectiveness of Crowd Control by 10% / 20% / 30% / 35% / 40%
(This makes Garen early game tanking ability lower for better scaling late game, and ties into a more "I am a juggernaut" idea, while also giving him the job of being a actual threat. Since if he's feed (Let say 9 / 3 / 8 and around 160 CS) He's going to have 42% Armor an Magic resist bonus. This would allow him to build more damage and become a Bruiser. With two Item he would have enough armor to build the rest Health Damage items like Black Cleaver / Frozen Mallet.)
3.) Garen Passive needs to be way more for "Staying in the fight" no retreating into a bush.
Now I love "Guess what bush Garen is in", but he is part supposed to be part of the Dauntless Vanguard. He's sliced people in half (RIP Urgot) and he's a Might of Demacia! But he more like a... Gorilla fighter... Hit an Run tatics. I feel like he needs a passive that makes you want to GO IN and cut someone down an then go for the next champion. I had one idea, to keep him both a sustain fighter and make his kit synergize more with itself.
Passive; Might of Demacia Garen has a natural +10% / 20% / 35% Critical strike chance (Lv.1 / Lv.11 / Lv.16). Critical Strikes restore (2% - 15%) of Garens missing health + 10% of the Damage dealt from Critical strikes. Critical striking increase Garen abilities for a short duration.
Q - Garen can reactivate this skill, On second activation, Garen strikes again with a GARENTEED critical and then leaps into the air and spiraling up before coming down (Like in the cinematic trailer) Dealing % Health damage based on missing health in a mighty downward cleave.
W -- Garen Gains a shield equal to 10% of Health and if the shield hasn't been deplete, it is restored back into health.
E -- Critical strikes deal 1% of Maximize Health Damage per Critical Tick.
R -- NEW PASSIVE: (Since the Villian Mechanic is IMO just a gimmick for Garen...) Dauntless: While in combat, Garen critical strike chance slowly increases until he crits ( +3% per second) & Critical Strikes reduce incoming damage by 15% / 25% / 40% for 2 seconds on a 5 second cooldown before it can proc again.
Ultimate: Same thing, But instead can be charged into a critical strike (Increasing damage based on critical strike chance) that doubles its damage and stuns them in place for 3 seconds on full charge. 1 second on any other charge.
Garen new build would compliment this new style by intergrating More Health, Damage. W passive gives him a nice chunk of resistences with just one item.
I was thinking Black Cleaver / Infinity Edge / Frozen Mallet / Spirit Visage / Deadmans Plate / Mercs would do him great. Since he would have a huge health Pool with 4 Health Item, Infinity Edge now being a core, to boost his Crit damage abilities. Frozen Mallet for helping him stick to opponents.
Just... A thought.