Mordekaiser's W can be better! hear me out! please
ok, so your W gives Bonus Armor And Magic Resistances: 10 / 15 / 20 / 25 / 30 at each rank, and it also Does 20 / 32 / 44 / 56 / 68 (+ 15% AP) per second, up to a Maximum of 150 / 192 / 264 / 336 / 408 (+ 90% AP)
that's alot of Power, right? it's probably one of the highest Base Damage, and a very good Scaling, however, i don't think alot of people "Feel" this amount of power is present, normally due to the fact that you can almost NEVER truly express that power, unless you're against someone melee and him trying to all in you, and at that point, 6 seconds is a bit too long to stay in a fight for Mordekaiser, you either blow them up in a time shorter than that, or get them low enough to ult them and zhonya or flash away.
and over the time, this ability has seen some changes, mostly the magnetic effects, when 2 allies run towards each other, AND the removal of Cast time (which is a big massive thing) however the new rework is going to change that...
and here comes my attempt to save whatever identity left for mordekaiser
first of all, i want you to think, why is this ability only useable on allies? mordekaiser was ALWAYS about choosing how to approach a situation, either draw someone to chase you away from his creep to maximize your Q Damage, or harass someone in the middle of thier creep wave or to case your W to the farrest minion to escape or cast it to the nearest minion to your enemy to run faster towards them.
alright, hear me out on this...what if Mordekaiser could cast his Creeping death into his enemies? and make it work like Malazhar's E (Malefic Visions) or Swain's E (Torment) it just makes much more sense to have the option to either hurt the enemy to run towards an ally and helping them
ofcourse we'd have to short down some of the Damages to be appropriate and not make it over the edge
now Malazhar's Malefic Visions restores mana if it kills a unit, and moves to another Target, while Swain's Torment gives him a Damage Amp to his Target, Mordekaiser would gain the the option to either damage his enemy and gains Magnetic effect towards them, or cast it on his teammates and gives them Armor and MR, and the Magentic effects towards his Target, whether it's enemy or Ally he gets his Magnetic effect.
that is all, thank you for your time.
Time to Shred 