S6 changes

Wolfram Oxford··1 votes·268 views

Honestly I see a lot of people complaining ,relative to how many people post on the boards (not the community), about the season 6 changes and how they are "really bad", or unfair, but to me this seems to be one of the best moves Riot has made to balance this game. A person made a post about season 6, and how they wish it was like season 5. But honestly season 5 was a disaster almost all the way through. No patch during season 5 besides the earliest after they nerfed devourer, was truly balanced. The META constantly had a certain type of champion dominating it, as an example cinder hulk junglers were big, they dominated, and they were what pros would stick to. Another example IS the juggernauts who still dominate...TO BE CONTINUED.

2 Comments

BluePolarizer1 votes

Let me explain: in season 5, the biggest problems were single champions or a few champions. No problem, they can be banned or camped into irrelevance or counterpicked with a single niche pick that does the sole job of countering them.

You can't ban items. You can't ban the change of game pace. You can't ban the jungle being harder while jungle items are more expensive. Whole classes simply disappear into irrelevance due to the game itself.

Wolfram Oxford1 votes

It was groups, juggernauts, tanks, mages, etc, and speaking about game time and how it goes by its a lot smoother, it doesn't drag out to 45+ minutes of both sides waiting for somebody to make the move. Now things go a lot faster and there is a direct way in which the game is going, there is no waiting in long games and counting on a pick to win, now you have to work with your team to win, and adcs are relevant, they no longer have to be a risky role that relies on chance. With the new items they can survive burst mages or assassins, and have reliable damage by easily capping at 100% crit. Plus with the items getting reduced costs they can push their advantage and do something early.

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