miss fortune nerf counter

Silvykins··2 votes·2,425 views

so miss fortune is losing .75 attack speed per lvl so if people switch their first item to stormrazer she negates the attack speed lose loses 20 damage from item change. but gains a huge damage hit every time the passive is back up, and gets an additional slow. I say its a worth while trade. So I think she will probably need more nerfs. What do other people think?

10 Comments

vgamedude3 votes

Considering she is statistically the most broken champion right now I'd say needs more nerfs.

Kazekiba2 votes

Miss fortune gets a giant attack speed steroid thats perpetually up anyway and Attack speed has nothing to do with how you play MF. She lands like 1 or 2 autos a fight, and is primarily a caster.

Saezio1 votes

But the point wasn't to nerf her teamfight was it?

And she is gonna be hurt in pro quite a bit I think.

Less tower pushing, lower damage to drakes, lower harass in lane. And her W will be less value too since it will be multiplying by LESS bonus attack speed.

She is still gonna be like 99% the same champion up until high diamond though in my opinion.

Kazekiba1 votes

{quoted} her W will be less value too since it will be multiplying by LESS bonus attack speed.

that's not how attack speed works. If she has 51% from levels and buys 60% from items, she has 110% increased attack speed.

And no, her teamfighting and Double Up nukes are the only reason to pick MF. Her passive applies to towers too so she doesn't need attack speed to tear them down anymore than she uses it to kill champions. She can just Love tap back and forth between tower + minions but regardless, you pressure towers with Aphelios, or Jinx, or Xayah. Or your other carries, namely Olaf. Not MF or Senna.

MF is a walking Ultimate that's also a lane bully with Q bounces dealing legit 40% of a tank supports HP at level 4. Shes meta atm because lockdown supports like Nautilus are so common and Kaisa isn't muscling her spot anymore

Saezio2 votes

Oh, ok, I thought att speed from levels was considered base for items. My bad. But I stand by my statement that the nerf will only affect exceptionally high elo and pro, and will even go unnoticed by low elo MF mains.

That's just my opinion.

I am not saying it will gut her or anything.

Saezio1 votes

What do you mean 0.75 less ATT SPEED per level? I don't get it.

MF has a base 0.656 Att speed, and gets 0-51% bonus att speed per level.

So, you really need to make what you are talking about more clear mate.

Is her base Att speed lowered? Is her bonus per level? What is changed?

Kazekiba1 votes

{quoted}

What do you mean 0.75 less ATT SPEED per level? I don't get it.

MF has a base 0.656 Att speed, and gets 0-51% bonus att speed per level.

So, you really need to make what you are talking about more clear mate.

Is her base Att speed lowered? Is her bonus per level? What is changed?

She does not get 51% per level lmao she gets 3.01% per level. It's being lowered to 2.25% per level so she'll only have ~38% bonus aspd at level 18, losing out on 8% aspd by level 11, the mid-end game transition for ADCs. This means a loss of 0.0524 attacks per second. Sure thats a lot and losing a fifth of that value would impact most ADCs a lot, but Miss Fortune isnt even an auto attacker. It just makes her weirder to play but not any weaker

Saezio1 votes

I said she gets 0-51% bonus attackspeed per level.

This means 0% at level 1 and 51% at level 18. with even intervals per level,

You said 0.75 in your main post, you need to change that to 0.75**%** bonus att speed per level.

IDK the nerf is definitely not too hard, but it should mostly affect highest skill level, as those guys always use the maximum amount of attacks. It's gonna hurt her laning I think, and gonna weaken her early damage on objectives.(again mostly pro/top elo nerfs)

My gut says it's not gonna be enough, but we are gonna see her have less B+P presence.

Edit: Just noticed you are not the OP lol

Pika3101 votes

MF's base AD is already fucking abysmal: the lowest of all ADCs & tied for 10th-lowest in the game overall. This was done as "compensation" for the conceptually-flawed passive Rito added during her failed rework.

In her current state, MF gains very little benefit from AS. Even her own W-active is directly hindered by her conflicting passive. She won't feel this nerf at all, because her design is inherently contradictory of correct ADC-design & her itemization directly reflects this design fail. The only thing this "nerf" will do is further pigeonhole her into 1-dimensional 1-shot ch33z & a walking R button.

If Rito wanted to balance MF, they would revert Patch 5.22

Kazekiba1 votes

{quoted}

conceptually-flawed passive

her design is inherently contradictory

If Rito wanted to balance MF, they would revert Patch 5.22

You dont know ow her passive works at all then. MF essentially has 150% total AD scaling on her auto attacks as long as she asnt attacked that target recently. And it applies to turrets. Sure it sucks early, but her attack speed is pretty low and her R does tremendous (way too much, its why she's a problem right now when paired with the meta of supports) damage so buying attack speed is a trap anyway so she ends up buying pure AD. Thats why Lethality MF is so strong - because if shes buying pure AD sticks, she's getting an extra 150g on every long sword she picks up. That 70 AD duskblade (its 55 now, but ignore that) is effectively 105 AD because she aint gonna auto you twice anyway; Even if she DID, thats 175 total extra damage from it; An average of just under 90 AD where anyone else gets 70. Passive still, even with her gimped AD, gives a whopping 700g value.

And she's not the only one to do this either; Orianna has abysmal AD because her autos come pre-packed with a 20/28% (estimate, forget the exact way it scales) AP ratio. And no, Orianna does not really auto much that much less often than miss fortune does. In terms of last hitting, of course, Ori's passive is a lot better but MF gets Double Up.

The Marksmen update wanted to split marksmen away from all being right-click to death mindless copies of the other 12 ranged right-clickers. Graves and MF being turned into full-time casters and the birth of Lethality Varus/MF is proof this was a WILD success.

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