[{quoted}](name=Chief Kebbie,realm=NA,application-id=3ErqAdtq,discussion-id=RkU8aByp,comment-id=0000,timestamp=2017-10-26T21:01:53.968+0000)
This implies the only thing you can do is match against more difficult opponents. There are 2 option rito has.
- Match you against higher elo, easily the best option
- Pair you with weaker players and match you against your current elo
The problem with that second point is that if you are the weak player, why are you playing against the stronger players? That hurts you just to slow down a player that's doing crazy well. The only real option between those 2 is number 1, and that's what Riot tends to do. If you go 3+ wins in a row, Riot doesn't want you to shit over lower level players and your progression is going to go a little more rapidly.
Because rito can do both of these things the matchmaking system does not encourage player development. It encourages you to just wait out your crappy teams or bitch and moan. I would argue a metric that feedbacks on performance over winning will encourage player development and discourage toxicity as players would no longer be able to call "elo hell" and would instead be held accountable for their own performance.
Player development is too abstract to be defined. Everyone here thinks it means you shit all over your laner, go 5/0, and singlehandedly win the game.
But that doesn't win you games, particularly in high elo.
Going 1 for 1 and making your opponent lose 1 and a half waves of cs is more skillful than last hitting someone because your jungler came in, but according to the metrics used by a lot of people here, last hitting off your jungler would be considered a better score.
It's not about picking up 1 kill or making a single game winning play. It's about consistent macro that prevents the enemy from fighting. Tryndamere and Singed players regularly end the games with less than 2 KDs, but they carry because they understand how to throw their weight to win games. To argue winning games is all about bitching and moaning while waiting for teams to get their heads out of their asses doesn't help the player develop nor does going full KDA player.