Alright Boards, lets speak of Jinx's Minigun change

Solari Fortune··1 votes·749 views
News of Legends

Personally I feel it will drastically hurt Jinx's early game. Causing a need to max Zap first. Although by late game(Lvl 18) she will have 10% more attack speed from her minigun. So Riot is enforcing Jinx's Design as the late game hyper carry. We shall see how this plays out. But give your thoughts on this change to our favorite Piltover destroying maniac.

6 Comments

DEmperor952 votes

Her numbers are currently overtuned. Besides snowballing out of control, she can usually reach her hypercarry status much earlier than she should.

This nerf should smooth out her power curve without actually hurting her true identity. It's totally justified and I agree with it.

Matezoide2 votes

The nerf is good.

Jinx is way too strong early game for her late game power.

Forcing her ti max W also lowers her early turret pushing. The way you can barely leave lane without losing your turret is completely ridiculous.

BradTaste1 votes

Looks like the nerf bat is swinging in

Gg massive jinx nerf, or as they say a CHANGE

2000boxes1 votes

I think it will nerf her early game attack speed just as you said but rather than maxing w I think it will give jinx even more reliant on maxing q as fast as possible

FourVsFive1 votes

ooo i like the mastery changes. Jinx changes seem fine though as she stronger late game now.

Fewtas1 votes

I really hate it. I just started to play a lot of ADC this weekend and might turn it into my main, and Jinx is one of my favorite reasons to go ADC. She is ridiculously fun, but I enjoy using minigun instead of rockets normally, just for the high amount of AS. However, this will severly limit how I use Jinx, making me have to go double AS items instead of other builds. For instance, some games instead of item 3087 I go item 3153, for both the attack speed and damage, along with the tank killing potential. But I suppose I should just wait and see.

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