Thresh's captive

Drax of hydrex·12/2/2015, 5:02:54 PM·1 votes·574 views

So this year I was reading thresh's pre un-death and it talked about the mage who enchanted himself so he couldn't die? Well what happened to him when the "Necro- event" occurred? In lucian's lore he sowed the man shut so his "Soul would be spared". So could this mage have survived? In the lore that was how thresh tortured him "Cutting off his flesh only to watch grow back" or something. Maybe a long over due champion could come out of this? Something like "Iltama the forever tormented"? Thoughts?

5 Comments

Drax of hydrex7/18/2016, 8:22:13 PM1 votes

Thinking a bit more about the character and decided on a necrotic mage sort of a cross between yorick and Mordekaiser his passive could be all enemy deaths that occur within a radius ,IE minion's and neutral monsters, temporarily stack AP by 2 or 3 at the most and then hold for 5 seconds between deaths. Champ deaths and epic monster's permanently stack. My thoughts behind this is since their are 6 minions in a wave the most generated would be 12 to 18 or with siege waves since their are seven 14-21, and late game forbid but super minions can add an extra multiple of three making it up to 18-27. this may not seem like a lot but imagine item 3089 ! And if you could time the wave right it would would be begin to spiral on ridiculous doubling it making it 24-36,36-52,and so on not including epic and champ stacks! However the obvouis tricky bit is both being in the right place and the right time and being able to know when to clear wave and when to wait and dealing that sudden drop after five seconds if their are no minions in the area to exploit. also how much a champ and epic would worth is a bit hard to work out for vigar and thresh pillaging a dead champ is worth three but they get to keep their stacks even the ones from minions also to consider it really on wether the passive gives 2 or 3. Right now I'm thinking 5 seems to be a good number, but then again I've seen games with kill counts in the 50's. Translation- 5x50=250

Drax of hydrex7/20/2016, 2:07:55 PM1 votes

Q- or ability one Turn the dead-
passive- minions who die near this champion now decay instead of disappearing at a rate of - 4/-6/-8/- 10 seconds per level unless buried by enemy champion's. Burying a minion is the same protocol as collapsing RekSai tunnels and disappear when he goes out of range

activated deal x magic damage to target area if it is a killing blow to a minion then it becomes enslaved corpse, casting this spell on a corpse makes it a targeted spell and reanimates the minion into an enslaved corpse. Reanimated enslaved act as normal minions and gain 1/4 of his stats and instead of doing attack damage and now do ap damage based off of his ap and apply on hit effects. If this champ leaves the range of this minion it gains 20% life steal and spell vamp with decaying health. Spell vamp goes gives this champion mana regardless of range and passive abilities that would trigger out of battle for this champ still apply and give enslaved corpses the same boost so long as this champion meet's condition. example boots of iona, warmogs. Do to the link this minion so long as it is in range of other dying enemy can sustain and add to this champions passive. including champ kills

So as I said in the previous post I want him to be a cross between Mordekaiser and Yorick so I took the one basic thing they both have in common minions! Now because Mordekaiser would be mad if someone stole his level six advantage this is on a way lower scale and will not work on dragons, baron, blue or red buff and it will just do damage to champions even if it is the killing blow also you'll notice I did not include a reactivation portion to order them around because its a tad easy to see how that complete control could allow a massive swarm and since this is supposed to be a basic ability not a re-enactment of the harrowing. Now as far as Yorick goes his contribution is a bit more subtle in the fact that his one short coming iE mana burn is the only draw back. So I exchanged problems instead of needing mana this champ needs minions and he cannot summon at random so while this ability can be extremely painful if you don't pay attention so long as you bury the dead and plan accordingly you can avoid getting mauled by undead minions. Also any killing blow from said minion that would take a turret would count the same as if this champ landed the blow himself, this same rule applies for minions and executions. Now I acknowledge the fact I did not address summoned minions (Malzahar Annie Heimerdinger Elise etc..) or non large jungle monsters and were would any champ be without annoying tricks*[slayer-jinx-wink]. I will simply say summoned monsters will act as they normally would except in your favor. Jungle monsters I'm afraid would more so be temporary living wards that run at things they see and attempt to attack however they would gain on hit effects so Krugs could be very important. Now one other thing I must address that death by item 3151 or keystone is perfectly legitimate for this spell to work because the object is to kill and so long as this champ has killed the minion the terms are met but it has to be do to this spell that the effect were manifested. Now the final thing I must address will killing reanimated minions grant normal gold and XP? No XP and at most half gold my reasoning is that this would be this effect would then work against him strongly making whoever he lanes against snowball on the extreme forgot going near bot, ryze would get item 3040 and item 3027 early and who wants to give Nasus or Veigar the edge? Also if anyone looks at this could you help me work out the mathematics? I can handle the basic stuff but I'm not good with numbers[zombie-nunu-tears]*

Drax of hydrex7/28/2016, 4:33:03 PM1 votes

w- or ability two bone lattice- activated send two parallel lines of skill shot bone veins slowing enemies and deal small magic damage, If the one of these spires collides with a corpse it splits and changes direction perpendicularly in direction and grows for each corpse hit increasing size and damage and speed if three or more corpses are hit by one vein the result is a stun. Minions killed by this ability will allow it to continue as if it has collided with a corpse.

Ok, so the basis of this ability is I thought simply having a bunch of corpses around with only one ability to work them would be a waste, however I also have to worry about his viability in a team fight while his other ability is good for poking it really won't do anything but be annoying in a team fight, so I gave him an ability that could change the tides with a clever stun or simple slow. This also to a limited degree can help him escape by slowing a charging Rengar or even stunning him. Most of this success would rely on the player and if they can angle it right or if they can successfully work an enemy wave. Also I Must add that hitting a corpse with this would consume the corpse however if it were to hit an enslaved corpse it would stop and heal said corpse depending on how many corpses hit and if more than three were hit provide it with a small shield and heal it fully that being said the more this ability ocured to said minion the more damge it would take from towers. And I ask again somone with experience numbers please aid me in this I don't wan't mess that bit up!

Drax of hydrex8/8/2016, 3:45:49 PM1 votes

E-or ability three mist of the shadow passive gain increased movement when unseen by enemy 2%/4%/5%/7% of current speed

Active pulse a ring of shadow dealing ap damage and nocking back all enemy champs. the area inside the pulse hides him from enemy sight unless a ward is placed and will expand and extend the duration of the circle so long as he is in it up to a point friendly champs and minions are also hidden from sight.

okay so before this seems really over powered just walking into it is like being hit with Graves's smoke screen or just poking them out it with crowd control effects is simple and for people like Yasuo and Malphite if the enemy team is using it to hide the entire team it's like lining up to be ulted. The idea is for this ability is escape and make it from lane to with increased speed because it's obvious that this guy is generally going to be pushing lane like crazy late game.

Drax of hydrex8/10/2016, 2:39:11 PM1 votes

R- or ultimate ability lord of death So trust you all familiar with Karma's ult in the fact it augments her other ability and the idea of this ult is similar in some ways but it works a bit differently and cannot be used until level 6.

passive - any deaths near this champion reduce cool down by one champion deaths and epic monsters by five

Q- Summon the captain of legion summon a large skeleton warrior who will gain damage and stats based on this champ and deal ap damage. It is directed by auto attack and all enslave corpse all follow it, undirected it will charge lane acting as a regular minion only focusing champs with the lowest current health.

w- bone vein becomes a singular line and now nocks champs back when hit by this effect and upon consuming two corpse this ability will charge to the nearest tower or champ and stun them briefly preventing all movement and attacks (stun time is reduced for tower).

E- living shadow point and click and this champion becomes three tendrils of shadow unaffected by crowd control and cannot be targeted by any effect, ability or affected by area of effect. this champion then rushes to target dealing magic damage to all enemy that this ability passes through finally stunning the target dealing magic damage plus all damage dealt to any during the effect of the ability.

leveling up this ability adds to the effect(Q increased the number summoned by l per rank (W increase number of bone veins fired ( number of tendrils increased