The way to Balance league at least from my perspective
I understand League is a very hard game to balance with the current number of champions and the current meta is atrocious.
Simplistically I think it just needs to be viewed from a different way then most people would think. I would start off with a few simple things that I think Riot should take and consider on using this method.
1 - Before creating new/reworked champions especially with Unique mechanics (Zoe and Reworked Akali most recently) it is time to fix what is already here and not add more BALANCE PROBLEMS. Take a look at the champions in line for a Full Rework, then a moderate rework, and then mini rework and lets get this done first. There is already so much Diversity in League with so many champions, and how do you expect new players to play the game with SO MANY CHAMPIONS!!!!!!!!!!! lets take a step back and fix what you have I can promise you that a lot of people would be ok without a new champion for a while especially if you are re-working champions that need it.
2 - Itemization - I believe this is the biggest reason why there is imbalance in league. There is not enough Item Diversity for league at all. Instead of looking at Groups like Mages, Assassins, Markmen, and so on it is time to look at champions in smaller groups and group them differently. This is what defines the meta most because Marksman like corki and Kogmaw do not use the same items as Jhin, Lucian, and so on. So lets break down these groups into smaller groups and see what items that they can use, that are situational, and have multiple builds to Diversify LOL in such a good way. I feel I am always building the same thing every game especially since Itemization is so bad. So many champions in different classes are using the same builds because this is all we have and its the best we can do.
3 - Skills - Like itemization their is an optimized path usually for getting skills in League as en Ekko Main Always Max R, Q, E, W in that order their is basically 0 reason for me to do otherwise and most champs are like this. Their needs to be benefits of maxing other abilities first other than a Lower CD or some higher numbers.
4 - Consider your main Audience - I do not know how Riot thought Hey lets give this insane Mechanic specific to this champion in her rework (Akali) or champions that feel completely ridiculous to play against (Vlad, Zoe, and so on) and think hey some players might like this, but most of your core audience and player base will not. you will push away your core consumers and new consumers will have no idea what is going on when adding stuff like this. Its insane to think that some ideas got past the concept stage and into the game as a final product.
Talk to me let me know your thoughts whether you agree or disagree I would love to hear.
Q max v E max, and also E start vs Q start
Q first but then it s a toss up between E max and W max dependent on playstyle
instant cast AoE nuke with a stun attached with 0 penitently for missing or messing up other then the cooldown due to cast range
insta cast ulti that is impossible to dodge and must be predicted and still combos into her kit to cripple you regardless of if she wiffs and can be animation canceled to hid the direction she is faced ( see faker )
yasuo's ult tried to place him outside of turret range but if it places him to far he cannot follow up, fizz straight up negates tower shots
gets stronger as you get tankier and dont even get me started on the villan mechanic ( if it wasnt for the fact he is so binary and easy to kite he would be a instaban )
because an AoE stun ulti is fair?
short range bruiser who's only gap closer doubles as a reload mechanic, without it you would just kite him out even harder then he can already be. ( although in his hay day he didnt even need it )
you got me on this one, but ive always said Quinn is a mess of an adc