Full tank = tons of damage #ritologic
Why are there champions that can build no damage items whatsoever and still deal ridiculous amounts of damage, but Graves can't have a cigar?
Why are there champions that can build no damage items whatsoever and still deal ridiculous amounts of damage, but Graves can't have a cigar?
what about those champs who build full damage but can tank 5 people. and graves cant have a cigar?
There are no such champions. But if there were, that would mean they are op as fuck.
so you are telling me that riven cant build full damage then tank five peoples damage due to her shield having a 1:1 scaling and being on a approx 3 second cd.
You try that and see how that works for you. If it does, you'll be in challenjour in no time ;)
Tryndamere, kayle, and poppy can
For 3-6 seconds, using their ults. That's something different than Garen spinning around the map and killing everything in his way, while it takes half an hour to kill him.

They're not OP.
Tryn and Poppy are considered toxic by some people, however.
Because if they don't build tank items, they get melted before they even reach the enemy.
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=Ra0uFYiN,comment-id=0007,timestamp=2015-07-03T05:50:01.418+0000)
Because if they don't build tank items, they get melted before they even reach the enemy.
This is basically why Nasus is allowed to do so much damage by building almost or full tank. He has to walk to you to deal his damage. Even wither doesn't keep him from being kited in a team fight.
He has to walk to you to deal his damage
Thank god, someone who actually sees a champions weakness instead of cries about OP. I swear to god it seems like there's 10 new QQ threads for my favorite champ
each day I check the boards. It's the same with
, yes he is aggravating in lane but outside of it he's useless because the most he can do is walk towards you and hope he doesn't get kited. If Nasus and Darius had the kind of initiation
have that lets them get into the middle of the enemy team, yes they would be absolutely broken. But they dont.
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=Ra0uFYiN,comment-id=000700000000,timestamp=2015-07-03T05:58:48.309+0000)
Thank god, someone who actually sees a champions weakness instead of cries about OP. I swear to god it seems like there's 10 new QQ threads for my favorite champ
each day I check the boards. It's the same with
, yes he is aggravating in lane but outside of it he's useless because the most he can do is walk towards you and hope he doesn't get kited. If Nasus and Darius had the kind of initiation
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have that lets them get into the middle of the enemy team, yes they would be absolutely broken. But they dont.
I've always felt that Darius' weakness outside of lane was overstated, to be honest.
He's not the best teamfighter, sure, but he's not nearly the worst either. He's a pretty solid peeler. I've killed many a Zed who tried to assassinate my carry.
Yeah though, Nasus has noticeable drawbacks (the biggest one being that if your team is hard feeding really early in there is literally nothing Nasus can do to fix this if the enemy team capitalizes on that advantage), as does Darius (who is more or less my main in the top lane).
Peel yes, both can use their pull/wither to protect their team. But that's them responding to you. They are not the one calling the shots in teamfights.
umm becuase its a concept you can make any champ in the game full tank and still deal the damage on there moves because its a matter of outlasting
Okay, I'll bite. Which champs deal "ridiculous" amounts of damage while building full tank?
a lot of the actual tanks do
mundo(his early game is bad), chogath, amumu, vladimir(somewhat since his hp scales with ability power and has tons of escape potential), blitzcrank early game, darius every stage of the game, diana built tanky..., Galio(high burst damage but high cooldowns too), garen, gnar(he's usually built tanky and gets a large boost once he is in his mega form), I dont know how people with gragas do it but he can do it and gets 20% damage reduction for a few seconds, hecaRIP, jarvan IV, leona's damage stays pretty high but it's not really on the same scale, maokai's is fairly good, nasus has hardcore infinite scaling but his team usually suffers for this, nautilus can chunk quite a bit of hp, sejuani(lol), shyvana is fairly tanky but I don't see enough of her to really know, Sion does insane damage depending upon build and has infinite hp scaling, Swain...for the master tactician, how is it bright to just walk right into the enemy team and heal off almost all damage you take? XD he's not really even that tanky but his kit lets him be so unless he is specifically focused down, Vi does some very good damage while built tanky and it's typically her preferred build, Volibear...lol, the guy builds entirely tanky and you can watch your hp bar disappear...his only weakness is that he's melee ranged, Warwick can sustain near infinitely and nearly kill if not kill a carry, Zac can jump onto anyone he wants and can chunk up to 20% of someone's hp at a time (with a realistic ap build, if you wanted more you'd be losing too much of his hp) and do even more than that with his abilities, then the 20% chunk is back in 5 seconds max
yorick shouldn't really be mentioned because he is played very little and his damage falls off late game, but if he can actually get to a target, he can hit fairly hard, have a large amount of hp, high sustain and he can revive a carry as his "damage" for 10 seconds
Well, um, you just listed almost a third of the champion roster, and half of those aren't tanks, and a bunch of them are absolutely terrible when actually built full tank (which is "all defensive items", not "they built something with HP on it in a couple slots"). But let's see what you've got here.
mundo
If you build him full tank he has essentially zero damage output other than the %health on his single-target cleavers.
chogath
If you build him full tank the only real damage he does is the flat true damage on his ult. He's a good disruption tank with the silence+knockup, but he's not gonna kill anybody by himself.
amumu
If you build him full tank he does 3% of max health per second with his damage aura, plus 350 base damage from his ult. This is not "ridiculous" damage.
vladimir
Vlad has no defensive steroids and is generally much better building AP/spellvamp than loading up on HP. 3k bonus health gives him all of 75AP, not enough to do "ridiculous" damage (other than the damage amp on his ult if the rest of his team is attacking you).
blitzcrank early game
Blitz built full tank does pathetic damage in the mid-to-late game. He's a disruption tank and/or support. (Bruiser Blitzcrank is terrifying 1v1 but not nearly as hard to kill.)
darius
Darius is not a tank. He's a fighter, and because his ult doesn't scale he can build pretty tanky and still do reasonable damage with it. But he does a lot more damage with everything else if he actually builds some armor pen and AD.
diana
Diana, again, is not a tank. She's can build like a bruiser and do okay damage while being tanky, but she doesn't delete people when built full tank like she does when built glass cannon AP.
garen
If truly built full tank, he doesn't do much damage outside of his ult, at least past the early game. But because of his ult and dealing reasonable AOE damage in teamfights he can get away with building pretty tanky.
gnar
Eh... he is listed as 'tank' as his secondary role, but it's very situational. For how tanky he is in Mega Gnar form he can deal a lot of damage as Mini Gnar. But if truly built full tank his damage is subpar.
gragas
Gragas is sort of a weird magey bruiser thing, and can get away with building pretty tanky. But he doesn't really deal insane damage when built full tank.
jarvan IV
Jarvan does pretty lousy damage outside of his ult when built full tank.
leona
Leona has one of the lowest damage outputs of any tank. CC like crazy, sure, but her damage doesn't really scale, especially when she builds full tank.
maokai
Maokai does terrible damage when built full tank. Impossible to kill when his ult's active, sure, but not much damage.
nautilus
Nautilus has terrible damage when built full tank. Great single-target lockdown, terrible damage.
shyvana
Shyvana does moderate AOE damage and poor single-target damage when built full tank.
Swain
Swain does absolutely terrible damage if you build him full tank. Nobody does this. With a sorta-tanky AP hybrid build (which is what people usually do) he does decent damage and has decent survivability from his spellvamp.
Vi
Vi is not a tank. If she builds full tank her damage is not great and it's hard for her to actually set off her W because her AS is so low. I play her a lot and she's MUCH better as a bruiser unless nobody else on the team can tank.
Warwick
If he really builds full tank, WW is very hard to kill but does very little damage.
Zac
Zac does pretty bad damage if you build him full tank.
The ones that actually do some damage:
Volibear
Yep, that %health execute with HP scaling hurts like a bitch even when he's really tanky. But everything else he has deals poor damage if he builds full tank.
sejuani
Sej does decent damage when building tanky, because of the HP scaling on her W. She's much more valuable for her initiation than her damage when built this way, though.
hecaRIP
Hec can do decent damage even building tanky because of his passive. I wouldn't say it is "ridiculous", but it's higher than you'd expect.
Galio
I'll throw Malphite and Rammus in here too, since they all get offensive scaling of some sort from defensive stats. However, Galio is massively dependent on his ult when built really tanky, and Malphite's and Rammus' ults do very little damage when built tanky.
nasus
Nasus is a unique case with his infinite scaling, since he can build full or almost full tank and, in a long enough game, still deal absolutely insane damage. But he has to farm for 30+ minutes to get there, longer if the enemy team focuses on shutting him down.
Sion
Sion's damage building full tank is lousy. However, his stacking-HP mechanic means that he can build several offensive items but still become very hard to kill by the end of a long match. Again, it's sort of a conditional thing, because if he goes all offense early on he's extremely vulnerable.
some of these I agree on, others, not so much
I would make an argument for Diana, but my memory of the match in question is not that good, especially with riot's server issues running around
Okay, I'll bite. Which champs deal "ridiculous" amounts of damage while building full tank?
certainly can. It just takes a while to get there.
I mentioned him in my reply below as a special case.
TLDR, these were the ones I agreed could (at least potentially) deal significant damage while building very tanky:
Voli (HP scaling damage) Sej (HP scaling damage) Hec (MS scaling damage) Galio (MR scaling damage) Malphite (Armor scaling damage) Rammus (Armor scaling damage) Nasus (infinite damage scaling) Sion (infinite HP scaling)
However, all of them have noticeable drawbacks and/or noticeably lower damage with most abilities when building extremely tanky.
I mentioned him in my reply below as a special case.
TLDR, these were the ones I agreed could (at least potentially) deal significant damage while building very tanky:
Voli (HP scaling damage) Sej (HP scaling damage) Hec (MS scaling damage) Galio (MR scaling damage) Malphite (Armor scaling damage) Rammus (Armor scaling damage) Nasus (infinite damage scaling) Sion (infinite HP scaling)
However, all of them have noticeable drawbacks and/or noticeably lower damage with most abilities when building extremely tanky.
I should probably mention that Sion also deals damage that scales with his opponent's max HP.
Very conditional. He has to be in your face, and you have 3 seconds to pop the shield before he can detonate it. I'd say Amumu has a stronger case on those grounds than Sion -- but Amumu's W aura deals a LOT more damage with some MPen and AP.
IMO it takes more than "has an ability that does %HP damage" to qualify as "does ridiculous damage while building full tank".
Give graves his cigar back.
How do you expect to survive if you don't build any defensive items?
Either kite, get peeled, or build some defenses if you want to go toe-to-toe with tanks. You're not supposed to be in melee range if you're a glass cannon ranged carry, so use that range!
Good luck kiting Garen or J4
Kiting j4 is understandably difficult for champs with low mobility but if you can't kite a garen then you're doing something very wrong.
Tell me, how to kite a champion that can easily have nearly 50% tenacity, shrugs off any slows, has a speed boost, and silences you on top of that?
by using any one of your dashes, positioning behind your team or terrain, and essentially, getting better.
I'll tell you the name of the game, boy.
It's called riding the gravy traiiiiiiiiinnnnnnnn
Stop. Phreak. Puns. Pls.
okay then, let's look at tanks throughout history
modern tank: can blow up a building or another tank from X distance away and takes nothing less than another tank or a high explosive to take it out
ancient tank: heavily armored fighter typically equipped with large weapons to inflict maximum damage and might even have a shield to negate many things such as arrows or swords and would take no less than an axe to cut into their armor
Fish tank: Tahm Kench (XD )
lol, couldn't resist
the point is, tanks are supposed to deal heavy damage on the front line along with the infantry or initiators and reckless people going into a fight
let's say someone has a rocket launcher (on in league's case, a caster), typically that weapon will be very bulky and require setup time, hindering the "caster's" movements and casts(hence cooldowns)
but just like the rocket launcher, mages are supposed to take tanks down from afar along with the initiators(tanks and fighters) and support peel (carries)
the real rito logic is how some assassins (zed) can kill tanks in seconds whereas people built for damage and mages take roughly 3-5x as long...and that's a tank, not a squishy, his supposedly prime target...
a carry that takes armor pen items will also need a lot of gold...zed doesn't seem to need anything but the armor penetration
Well, if you wanna compare it to the real life tanks (really?), then why fighters can't fly around the map dropping missiles and dodging all damage? It's only logical.
actually, that's exactly how the fighters work, typically very mobile, get to their target, unleash their combo and either get out or take out their next target
like master yi, riven, and many others
I have no idea what you're talking about... hue hue hue.
J4