Solution for afk?

firsttimerop666··2 votes·361 views

When your in a ranked game and your teammate dcs or leaves, why cant riot develop a system where players can join these games and play. The afk will still lose elo and will work after your team votes for that player to be replaced. so after 2 min so people will have a chance to reconnect but after the vote is aloud. the new player will have the same champ and stats item as the last player and can gain elo from it.

9 Comments

BestTristMyHaus2 votes

How about this for a concept: If someone is AFK for 3 mins (or more) team can vote to kick him. If the player is kicked that person gets auto-loss (no matter how the game ends) and is booted from the game (cannot return). Combined with that, kicking team chooses an enemy inhibitor, that inhibitor is destroyed permanently (does not respawn). Everything else is as normal (no towers in front of that inhib are affected, but lane now spawns super minions all the time).

AFK team gets a "boost" to offset their loss of a player, and full team is now playing with a "handicap".

firsttimerop6661 votes

nice idea but the boost is to powerfull in my opinion. say the 0 7 0 support afks and your top and mid are fed, the bonus is to strong and will probably make your team win.

firsttimerop6661 votes

i made a thread for all these ideas so if you want can you upvote it and post a commment

BestTristMyHaus1 votes

If your top and mid are fed and (lets just say) your adc is "even" because your supp is 0-7 from supporting, then you're probably gonna win anyway. To say "that team would win" simply because they got a boost when the supp afks assumes that they would've lost (or it was in doubt) had the support NOT afk'ed. If your team has clearly lost TWO lanes, then I don't think losing an inhib permanently is your biggest issue.

To put it in perspective, IF you can go even in 4v4, almost any champ can push a lane (even with super minions in it) if they can be solo. And if you don't leave someone solo, then the larger team SHOULD win 4v5. If your team CAN'T win a 4v5 when you're the five, then you deserve to lose the game.

BestTristMyHaus1 votes

Obvious question: Who wants to join a game midway in an take over for an afk? ie. who's gonna queue in the "replacement" line? (queues like Teambuilder ALREADY have issues filling designated roles like support and jungle, so who's gonna risk not only an unpopular role, but also "who the hell knows" equipment and situation)

DrCyanide1 votes

There are a lot of people that like to fill. Team Builder doesn't allow for people to fill. Team Builder also has a problem in that many Supports (and to some extend, Junglers) pick their champion based on the rest of the team, and Team Builder doesn't let them do that.

I think for it to work, you'd have to have people opt into the system, and can only be opted into if you're in good standing (not getting chat bans/trolling/intentionally feeding). Whenever there's an AFK that they could fill, they get a Game Invite style notification that they can accept or reject. Accepting instantly sets them up to replace the other person (and if Riot is feeling generous, lets them change Summoner Spells, Runes, and Masteries), so there's no Queue to play. This could be a big incentive to join the program, playing faster than you otherwise would.

Once in game, I think it'd be fair to have the option to do a full-price sell back items. I don't think this should be mandatory, because there are items that stack, such as Tear or RoA, which would loose value for being re-purchased.

It's what happens after the game that's the hard part. If the AFK takes full responsibility for the loss, there's a possibility the replacement could just troll because it doesn't effect them. If the replacement gets full LP for a win, then why would they want to play a game from the beginning, since they have less risk and the same reward for being a replacement?

The best I can think of is that you'd want to have a system that forces you to play your own ranked games in between being a replacement. I don't know if it should be every other game has to be one of yours, or if longer periods work fine as well.

I think the replacement should lose 0.25x the LP they would have if they lose (they're taking over what could be highly unfavorable situations, after all), but gain between 0.75x and 1.25x the LP if they win. The win amount could be determined by how vital it was that they took over for the champion, how long the game had been in progress, etc. If the replacement AFK's or leaves, then it's a strike against them being able to be a replacement for future games.


In the event that the AFK comes back, then they need to be able to resume the game. They already picked their Summoner Spells, Runes and Masteries the first time around, so those are still locked in. The replacement gets a notification similar to the Surrender box, letting them know they have 30 seconds before they'll be forced to swap back, and they can click the button to swap back sooner. This lets the replacement finish up any last second fights and try and recall. The recall happens automatically when time expires.

The AFK player takes over with the option to fully sell back all items that the replacement purchased, but there is no change to the sell back price for their old items. The store would ideally be modified to handle splitting up an item, so that the AFKer could get their stacked Tear back and upgrade it into what they actually wanted.

In these situations, the Replacement gets some LP and IP for the time they spent. If they barely got there, then they don't get much, if any. If they were there for most of the game, they get most of the LP/IP


NOTE: there are probably flaws in the idea as I've outlined it, but I think it's a decent starting point to see how such a system could work.

BestTristMyHaus1 votes

Riot doesn't want to give a minor IP boost to people to play unpopular roles in TB. You really think they're gonna give an LP boost for people to "fill" in ranked? And are you really gonna queue to replace if you have the chance of losing even 0.25x LP simply because you could get 1x more LP when probably something like 9 times out of 10 you'll be behind (especially if the system forces a (minimum?) 2 minute wait to confirm afk) probably WAY behind nearly 50% of the time and in the rare instances when you're NOT behind, you can be yanked back out of the game if the afk'er returns?

You need to burn probably half a minute to see what champ you're playing and re-align all the summoners, runes, masteries and equipment. And if you CAN'T do any of that, its even worse because who knows how often you'll get stuck with obvious troll pick with garbage on everything. I think there's a HUGE difference between people who "fill" with their own pick, and people who are gonna "fill" but be stuck with someone else's champ select. Especially when you are GOING to have people who stick you with troll picks.

Wickedfates1 votes

why would people want to be a sub, in a ranked game... maybe lose elo, wait an unknown amt of time for maybe a spot, with an unknown champ whos items you did not build...

also, it often takes more than 2 mins to figure out lol has crashed and to reset it and get back into game....

interesting idea though, i suggest maybe coming up with some more solutions to afk's.... one of them might work and it is a problem, i appreciate you trying

firsttimerop6661 votes

i was thinking the reward to be you wouldnt lose elo if you subbed that game and lost but will gain elo if you won but if a sub quits he will also lose elo

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