Carries as a Class

Power Cosmic··2 votes·232 views

I think Carry should be a class not purely made of ADCs. I am sort of casual so I enjoy most all metas. I even enjoy tanks bc I appreciate that the tanks are largely what their kits bring to the table. The only thing is all the damage shouldn't be zoned behind them. The way I see it, Ashe and Cait, even though they do good dmg, would not primarily be carries bc they can do other things well and are safe. While Lucian, Cassi, and Rengar really only do one thing and should be phased into a new Carry class. Most assassins should be altered and also transformed into carries. Carries should be mid/late to late game champs if not snowballing and be huge for in later fighting.

Everyone being able to do huge damage makes how safely you can do it too valuable. Since atm anyone can easily blow you up, smart rotating, limited roaming, and selective fighting is par for the course in LCS. This would take a lot of balance changes, but the first step in doing this would be nerfing nukes and big burst.

Just ranting...

7 Comments

ModWulf Helhammer1 votes

I'm really not understanding what you're saying.

Power Cosmic1 votes

Juggernauts or Divers are a class... so should Carries imo

ModWulf Helhammer1 votes

Juggernauts and divers are a class because of specific things that they have in their kit. "Carry" is a term based on how they play the game; any role can carry.

Power Cosmic1 votes

You understand. That term "Carry" should apply to a class of champs that do that primarily and have an advantage (but have a disadvantage doing most other things) in doing so. It would take significant changes to balance. Also, there would be different tiers of carries.

ModWulf Helhammer1 votes

That is not possible nor healthy for the game. If you haven't noticed, the trend is to make champions more specialized, not general. This allows them to have a specific niche they're balanced around: Yasuo should be good against ranged, weak to melees, Darius is strong against melees, able to be kited by ranged. You can't just lump several completely different classes with entirely distinct goals, playstyles, and skillsets into one group, it just will not work, and will become a balance nightmare.

How in any situation would your suggestion be a good thing?

Power Cosmic1 votes

imo less safe big damage would open up game

ModWulf Helhammer1 votes

Explain why, and how it would be done.

If safe damage doesn't exist, then games drag on for an hour or more, and hypertanks like Maokai become even harder to take down.

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