Some dash stuff I'm wondering about
So talking about Gnar for a bit, would you guys at riot mind making his E go past Caitlyn's traps?
Actually being airborne and not able to be hit mid-jump would make it so much more realistic. I think it should act like Fizz's trickster, maybe not dodging AOE damage, but certainly direct damage/stuns applied while he's in the air.
Of course, if something like a Karma W was initiated before he jumps and ends mid-jump, it would make sense to hit him, or an auto (again initiated before the jump) would also hit...
I understand that it is just a game, and not everything is perfect, but not being able to jump over a trap (visibly jumping OVER it) just doesn't seem intuitive. Just a guy tired of "Jumping" onto really physically impossible stuff.