Patch 4.21 notes

THEcone·12/22/2014, 4:39:07 PM·4 votes·782 views
Patch 4.21 notes

"This kidna reminds us of Feral Flare launch, and nobody wants that again."

So you nerf half its damage?? What about the AD jungler item! it gives 50 AD AND 10 Armor Pen WITH CD ?? Why didnt you nerf that?? that AD jungler item literally does more damage then the new FF on hit with that armor pen and flat ad. The 40% Attack speed doesnt even COMPARE to the 50 flat ad and 10armor pen the AD jungle item gives. Please nerf the AD jungle item so they have to STACK in the jungle or put the new FF back the way it was this was a flawed balance change.

3 Comments

ModThe Djinn12/22/2014, 4:45:39 PM1 votes

One item starts at 50 extra physical damage on every attack, and gives Armor Pen. It has the obvious counter of building more armor, and doesn't scale as the game goes on.

One item starts at 25 extra magic damage on every attack, making it much harder to itemize against. It grants bonus attack speed, which allows for a faster and more efficient jungle on the characters who like it. It also scales effectively infinitely, equaling the Warrior enchantment in raw numbers at the 25 large creep mark (with increases also given for every kill and assist).

When it had 40 damage right off the bat is was far too strong on characters like Master Yi, Warwick, and Xin Zhao. Something had to change.