Basic Attack Melee Champs (including Kayle) Early Games
I like that they are carrying hard more. But all of their early games are too strong. Getting to uber-carry status (which, imo, is a good alternative way to win) shouldn't be the default; makes the game seem really arcadey. It has alway been in MOBAs, their allure was the chance of becoming an unstoppable monster, not their power being a default part of the game. What do you all think?
tl;dr I like that they are strong, but I think more (early game) risk or difficulty should be involved in getting there.
