So, Zac Ain't Doing So Hot

BremerdanGorst·5/9/2017, 12:09:42 PM·2 votes·544 views

Some of it is probably just learning curve, and I know some of it was intended to allow for greater skill expression, but I believe he also lost a decent amount of tankiness. Yes, I know his base stats technically got buffed (by tiny amounts, but eh), but his old ult did a lot for him in that respect. The CC and MS made it difficult to focus him (honestly, probably not the most fun mechanic to play against even if it was cool to use), and also helped him collect blobs. At the same time, he gets hit more than he used to with the reduced knockup time on E and the charge time necessary for his new ult. I see that he got some hotfix buffs, but I don't think that'll fix the weakness exposed by the changes. Now, weaknesses aren't necessarily a bad thing, but the reward needs to be worth the risk. I understand that Riot didn't want E to be an automatic combo into ult, but as is, the charged ult can be rather unreliable to land on your target (...goddamn Lucian). And at the same time, there's a decent chance you're giving the enemy tanks/bruisers/assassins a free ride to your carries. I suppose you can simply use it as a second jump to stay with the enemy team, but that case doesn't feel very satisfying, not much of the hype that you expect from an ult. That said, how do you fix these problems, make his ult "worth it"? Honestly, the changes that I want to make are far too much to expect, but I'll type them out anyway. Hope springs eternal right? First off. Have the ult apply the Grounded debuff while charging. It's ridiculously appropriate thematically to have people get stuck in the pile of goo. However, that creates a new problem. The E into ult becomes an automatic combo again. To fix that, even more weird changes. Have E apply a 1-1.5 second slow instead of a knockup. That allows the opponent to have some chance to escape. Thresh lantern, speed boosts, Mikael's, or maybe even just the slowed walking speed if Zac only clipped them with the edge of E. As compensation, give Zac a .5 to .75 second stun when he slams two targets together with Q. I'm imagining Zac landing on the enemy team, maybe they stun him while he's incoming so he can't ult immediately... that's how his E works right? I actually can't remember if he gets stunned for the remaining duration once he lands... anyway, they flee, but Zac recovers, uses Q to stop their escape, and pools under them. I have to say, I like this idea way more than simple number buffs, especially given Riot's stated goals for the rework (the aforementioned skill expression, creating some variance in his combat pattern rather than facerolling the keyboard each time your CDs are up). I mean, if I didn't like my own idea, there'd probably be something wrong with me, but... anyway. Thoughts?

7 Comments

SexyBabyJesusZ5/9/2017, 12:15:26 PM1 votes

i still dont understand why some idiot thought zac was a good choice for a rework

Kewlayd5/9/2017, 12:24:14 PM1 votes

I think the knock up on his E has multiple uses, engage, disengage, peeling, stopping a champ from an ult (Vel, Malz, etc). So I do not like the idea of turning it into a slow. The root idea on his R I like, but it would cause a unstoppable combo from E+R.

My thoughts from another thread was to increase the size of the pool and increase the charge time. 1.5 the size and at a 1.25 second charge. Because at most I have got 2 maybe 3 people at a time. To me the idea around his old ult was not to do dmg but to cause havoc, kind of like an ult'd Singed. With the new ult and can not cause that havoc,

Also I would make a change to his Q. It is useless if the enemy is solo with no minions, champs, or towers around. If you hit the same target twice, it will apply a slow instead.

Kewlayd5/9/2017, 12:29:16 PM1 votes

They also need to increase the dmg of his abilities. I played him a lot in TT, so much that I had this first jg clear down to the second. After the rework, it takes me longer to clear and I have less health than before.

It just adds to his total rework in a negative way.

BIH Diamond5/9/2017, 11:15:56 PM1 votes

Good. That champ has always been cancer and braindead. Your entirely gameplay after early game is to jump into as many people as you can and... that's it. Then when you buy GA the enemy has to kill you 3 times. Very good champion design!

God forbid riot changes him though. The silvers who main him (and bitch about Lee) will have an outrage!