Zoe nerf?
Honestly, I think Zoe hasn’t been out long enough quite yet for some hard nerfs given her kit and skill ceiling. People just haven’t had time to learn how to correctly play against her.
That being said, in my opinion, one small nerf could help tone down a frustrating aspect of her kit and that is making it so when she backs her queued W spell shard thing goes away.
I believe that would do wonders in making her feel better to play against. Granted this won’t come into play every single game given the RNG aspect of her W. However in those games when she gets an early teleport it won’t just be a free refresh on her health and mana. It’s just so frustrating to put time, mana, and health into poking her down early game only for her to get a free back off of a minion.
In my opinion, it is in the same ballpark of unfairness if Ornn was able to buy potions with his passive and that’s for obvious reasons not a thing. If a player opps into taking Teleport as a summoner spell for that exact reason, then it’s fine. They are choosing to take tele over more safety or damage so there is the trade off.
I love that she can get teleport on her W it allows for some very cool plays to happen. An unexpected level 5 gank botlane, or to follow an enemy that ignorantly started TPing right in front of you for examples. I just would like it to not mean a (nearly instant) top off of her health and mana.
That all being said, I don’t really see a significant down side to this change. Most of the time the currently queued W will have nearly run out by the time you get back to lane after backing. So I find the positives of this change heavily out weigh the negatives.
TLDR: Make Zoe’s currently queued W spell go away after backing for no more early game RNG TP backs for refresh on health and mana.
ult. Sleep and suppression are the same thing the only difference is that one of them does bonus damage and is a basic ability.