Fiora's passive is not how to do a "mini game".

FancyKiwi··6 votes·986 views

When the Fiora rework came out Riot said her new passive is like a mini game. A mini game in this game should be something like Bard's Passive or Draven's Spinning Axe. Both are good risk VS reward. During lane if Bard roams for his chimes then his ADC is alone and can get punished by the enemy. Once laning phase is over does Bard roam into unwarded areas for his Chimes with the risk that an enemy could be in there? Draven's Spinning Axe gives him a lot more damage, like Fiora's passive, but unlike Fiora's passive if Draven wants to keep doing that damage he has to put himself into potentially dangerous positions. It also actually takes skill. Fiora's passive is all luck and reward with little risk. If it spawns facing her in lane then the opponent ether has to back off, get ready for her to come in for it or just take some free percent health true damage. If it spawns behind the opponent then she just waits for the next one with nothing lost. I've seen many fights Firoa won solely because her passive kept spawn facing her. That's not skill. That's the opponent getting beat to death with horrible RNG. That's what I hate the most about her passive. When ever I die to a Fiora I don't feel like I got out skilled most of the time. I just feel like I got horrible RNG.

11 Comments

Weiner the Pooh3 votes

How about you actually play her and you'll understand that it actually takes skill. It can't be like Dravens because she fucking melee there's no feasible way to make it like Dravens. You act like Fiora's has no risk but again, if you played her you would understand but like everyone else you lost lane and decided to bitch on the boards.

FluxBound2 votes

Okay, thank you, Fiora player.

Dasdi961 votes

[{quoted}](name=Da Dwagonswayer,realm=NA,application-id=3ErqAdtq,discussion-id=QvvwvPbp,comment-id=0002,timestamp=2016-01-04T03:35:15.315+0000)

How about you actually play her and you'll understand that it actually takes skill. It can't be like Dravens because she fucking melee there's no feasible way to make it like Dravens. You act like Fiora's has no risk but again, if you played her you would understand but like everyone else you lost lane and decided to bitch on the boards.

So you are saying that fiora takes skill just because she is melee? Do you understand that she has a dash on a 5 second cooldown?

Weiner the Pooh1 votes

I didn't say she was hard cuz she's melee I said there's no way to make her passive like Dravens because she's melee.

MasterSomething2 votes

BAAHHAHAHAH 5 second cooldown IF IT HITS.

The Sword Saint3 votes

Fiora's passive is great and well done. If you don't know or aren't capable of taking advantage of the knowledge of where and when fiora is going to try and poke you, that's on you because she needs to hit it fairly accurately which gives you the chance to move around and make her miss getting the proc and her attempt to poke puts her close enough for you to trade onto her. If you always get parried when you try and trade back thats on you for not playing the mind game with her and just lazily spamming skills, especially because if you bait her into wasting her parry she is rooted in place and a sitting duck for your combo when it ends since her q will still be on cooldown for a few seconds and her parry has a 10+ second cooldown as well.

Crett2 votes

Agreed. It'd also be a lot more fun to play against if she didn't have an extremely low CD dash, two slows and a refreshing speed boost, making the "positioning" mini-game only really on her end.

Dasdi961 votes

I agree with this, it is so frustrating when my vital appears in the same spot 3 times in a row.

LankPants4 votes

That's almost impossible.

The game picks 2 "safe" vitals which are the two that point back towards her base and two "unsafe" vitals witch point to the enemy base. The game alternates between picking a safe vital and an unsafe vital.

The only way for a vital to be selected twice in a row is for it to swap between being safe and unsafe between procs, that can only happen if you change the orientation of the vitals relative to your base.

This means you either need to be in a base or actively running between lanes for the same vital to be selected twice, and even then it's only a 50% chance.

Zane Zephyr1 votes

It's also bullshit that it's constant and as long as you're in proximity you'll always have a vital on you.

I think it wouldn't be so bad if they gave it some kind of cooldown after she hit one so at least she has to pick when she wants to fight and it also gives her opponent a chance to retaliate.

Earl Eulrich1 votes

it´s not a minigame and it allows you to freewin almost any 1v1 later on in the game. It´s really just not healthy design in general.

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