"LP Losses Should Not Be Determined Solely if You Win or Lose The Match" - Dunkey -Trick2G
You should still get SOME points for doing well. We have a grading system in place. An A and above should yield some deduction of LP loss.
You should still get SOME points for doing well. We have a grading system in place. An A and above should yield some deduction of LP loss.
My issue here. It is painfully simple to play to stat pad.
Stat padding can be done in ways that cost your team a match.
This does not create a better experience for players.
How will it not?
If there is finally a system in place rewarding players for actually doing well in the game, dont you think they would actually want to do well?
As a jungle main, I would FUCKING LOVE if my laners' main concern was to farm and not die. Simple as that.
Its easyer to stat pad then it is to win.
Don't try to win. Spam abilitys regardless of impact. Don't risk yourself in fihghts to preserve your KDA. Let a teammate die if it gives you an excape. Spam any ability if you have a target so your damage to champs and CC scores are better. Spam wards even in shitty usless bushes that don't impact vision. Don't group unless you can secure some kills or win a fight. Grab any CS you can regardless of if a nearby teammate needs it. Eat camps even if your jungler wants them. Back all the time eather because your worried about your HP being low enough to get you a death or your OOM because you spam everything in your kit at any and all opperunitys.
Seriously, I have a Video floating around somewhere were i intentionaly lose a game VS BEGENNIER BOTS by doing everything i can to only stat pad but not win.20+ kills 0 deaths. Still a loss.
one more time, Padding stats IS EASYER THEN WINNING. PLAY TO WIN NOT FOR STATS!
[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=QvoyHbeR,comment-id=0000,timestamp=2019-03-11T08:32:59.200+0000)
My issue here. It is painfully simple to play to stat pad.
Stat padding can be done in ways that cost your team a match.
This does not create a better experience for players.
This. The objective of the game would go from "destroy the enemy Nexus" to "AFK farm and KS when possible."
dude the grading system is pure garbage. it reword the selffish and punish the team player
a jg that only kda/farm and never do dragons/barons or try to steal them will still get high grade meanwhile a jg who did ok the whole game but is focused on objective will get a low grade even if kill him self to steal a baron and win the game.....
i got S as will in support role way to easy just get assissts and dont die (aka dont do risky team moves that can win you the game) thats how i got an S on morgana last season on 1000 ping i just did QW randomly in fight with random shields.
An automated grading system to determine your performance in a match is not a good idea. There are some games where all of your lanes can die before 3 minutes without jungler intervention. If you are the jungler on this team, you can statistically be the worst performer in the match if you are a tank jungler being constantly invaded by multiple enemies until the game is concluded. Supports can look really bad statistically with a bad ADC and vice versa. A Singed who gets no kills but controls an entire half of the map won't look good statistically.
Also, if you lose less LP, that means that the winners of the match have to also GAIN less LP. In turn, this would give you less LP per win. LP can't just be given or taken away for free (I suppose Riot breaks this rule when you dodge or lag out in champion select). More people will end up in ranks that they don't deserve if the LP distribution is uneven.
Our grading system sucks. The reason we are still on wins and losses is because wins and losses in the long run outperform other stats we have.