State of Kog'Maw
So, I think we all know Kog'Maw is in a terrible spot right now, and the "early game buffs" he received with last patch were in fact, a TERRIBLE late game nerf.
But let's see just HOW terrible of an ADC is Kog'Maw right now, using my favorite statistics site (champion.gg of course).
-He is as of now the ADC with the most average deaths per-game. That is of course to be expected for an immobile ADC with no escape tools who literally has to sit still for his steroid to work, it's sad, but it makes sense, we'll let it slide.
-He's at 47% winrate, which would be okay, since this is the early-game meta and he's very team dependent, we COULD let it slide. but then we look at his winrate per game length, and it's just sad. The late game nerfs were so brutal that after the midgame his winrate just plummets. You heard it here folks, the one champion that's SUPPOSED to embody the late-game hypercarry fantasy, the ONE TRUE lategame ADC has been turned into a mid-game champion, and a bad one at that, his winrate peaks at 48% at the 35 minute mark and then it just drops off, we live in a world in which you can say "It's okay, Kog'Maw falls off late-game" and that's TERRIBLE.
-Finally, the one statistic that made me cringe the most: 11% of his damage in a fight is true damage, this might sound rather harmless until you realize that he doesn't get true damage in his kit or items... except for his passive. That's right folks, 11% of the damage Kog deals, he deals it by dying, he contributes to his team by feeding and exploding in the enemies faces, and if that's not the saddest thing ever, I don't know what is.
In short, Kog'Maw is in a terrible spot, the worst spot possible (Okay, he's not the WORST ADC, but that's because you guys have decided to keep Urgot in the darkness) please help him out a bit Riot.
and
. And he also can now get
and have some actual lifesteal. Kog is just plain bad. I mean what reason is there to pick kog over vayne?
or 