Damage is not too high now(meme) Reality: you are not building defence, just critical and lifesteal.

UrFieryDoom··6 votes·1,751 views

keep building static shiv and IE it has a lot of armor and hp. It must be why you are here since IE and shiv doesn't make you tanky enough to tank rengar combos.

But anyways riot already pushed the meter by giving you a steraks on phantom dancer. Whats next 50 armor on IE? lifesteal on Static shiv and 400 hp on essence reaver plus 200% hp regen? what kind of meta are you asking for??? Who wants to make mages useless and make a TANKY DAMAGE CREEP META.

man if ie and crit items makes me have armor and hp i would abuse it on yi and rengar and graves and so on. stop asking for this it is insane and will not happen.

8 Comments

hhaavviikk7 votes

oh so that's why I have my full tank nautilus die in 2 seconds in team fights, I'm not building enough defensive items

GigglesO1 votes

This pretty much sums up the game state.

Z3Sleeper6 votes

Reality: Damage is too high

Meme: This post

ModAcademy Kayn4 votes

What?

LTK KoRo1 votes

i mean he's kind of right

people who complain the most about being blown up are adcs who itemize like IE+Stattik+RFC or mages who go for stuff like Ludens+rabadon+void+idk something random

you guys deserve to be blown up by adcs if you can't itemize into tabis, you guys deserve to be blown up by mages if you don't buy hexdrinker, and you deserve to get cucked by assassins if you don't buy either PD or zhonya.

NepgearDesu1 votes

As a marksman for example, when I'm doing great and dealing high enough damage to contribute to fights in a meaningful way, I can afford buying some mixed items (Frozen mallet for example) to avoid being blown up instantly were I to take one step too many toward that one assassin. That makes it rather difficult for the enemy team to shut me down, and in turn lets me consolidate my lead. My damage's not increasing as much as if I went for purely offensive options isn't really a problem, as long as it's enough to do my job.

As a marksman again, when I'm not doing that great nor dealing high enough damage to be a serious threat to the enemy, and I build some mixed items, I can make it so that it takes more time for the enemy to get rid of me, but if I'm not a threat anyway, what's the point? I'll put myself a little farther away still from dealing enough to kill anything, and if I can weave even two more auto-attacks before being killed off by the assassin, what difference does it make? If I picked an Infinity edge I could at least hope for one or two lucky critical strikes to shut down a squishy opponent, but with a Mallet or such I'll just be dealing shit for damage until I'm wasted.

From my limited experience, the choice is as follows: while ahead, either you go full-on offensive and risk getting blown-up by chance, or invest in some defences to prevent your enemies from stopping you; while behind, either you go full-on offensive to try your luck at shutting down an enemy, or invest in some defences to be useless for the rest of the game. Notwithstanding the fact that completed, defensive items are pretty bad investments since they cost more than they're worth.

Briefly put, if you're getting blown up by your opponent, there isn't much of a chance your buying health will help you.

Saianna1 votes

All of this is so wrong.

Teriyaki Bukkake1 votes

You're addressing a very broad topic with a very narrow and meaningless point here...

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