Minion blocked to death.... Again...

Galactic Dong·1/21/2018, 9:50:07 PM·1 votes·557 views

Hey... Could we take out allied minion collision or something? Dying to one minion causing me to repath 6 times is unfun.

"But Chogath would stand on them and you couldn't cs"

  • Then figure out a way to do it without that happening. Maybe we push them around but not backwards... Idk...

Either way, I'm tired of getting 4 hit by towers, killed by ganks, and pathed into a lane because of one scrubby little peon minion....

8 Comments

Rewt1/21/2018, 9:55:49 PM1 votes

That would make so many passives just irrelevant.

You want hecarim to have the MS scaling bumped up more to compensate for loss of half his passive? Ready for Predator hecarim to one shot you harder?

Ready for fizz to get even more burst potential when they give him a real passive instead of just "ignores unit collision"?

Ready for Kassadin to have even more burst potential too?

You will complain about these champs getting crazy strong after they are given real passives.

Galactic Dong1/21/2018, 10:02:10 PM1 votes

Don't get me wrong. I see where you're coming from.

It's pretty RNG if you get pathed to death though. That shouldn't be an aspect I have to worry about.

If I am destroying my enemy top laner and dive them. I should get out with the hp I am left with. I should not be blocked by 1 caster minion, lose 3 shots of health because of a weird glitch, and then go even when I made a play that deserved a different outcome.

Galactic Dong1/21/2018, 10:06:05 PM1 votes

I'm just saying that minion blocking when they make you path in an insane manner is broken. Removing that feature from allied minions is simply a solution to the issue.

If they could fix pathing and make it way less WTF, that would probably be ideal.

Kai Guy1/21/2018, 10:37:25 PM1 votes

May I recommend learning to micro your movement commands? It removes a lot of minion blocking issues. Clicking once directly behind a wave is bad pathing.