Relying on Counter-Push Items (Zz'Rot Portal & Banner of Command)
updated
Two utility items that can be more useful. There may be other ways to counter-push but in situations where a team is locked into defending their inhibitors have little-to-no lane control at all. Their enemy is too oppressive! At moments like these you want to counter-push minions so that team can focus on enemy champions. Experienced LoL players are able to predict these situations happening. So with careful planning a team-member can plan a counter-pushing lane-controlling item before their base is hit.
Suggestion:
** Zz'Rot Portal and Banner of Command situational cooldowns.**
- Item's cooldowns reduced by fixed amount for each turret lost.
- Item's cooldowns additionally reduced by scaled amount for each enemy turret still standing. (The enemy has more turrets standing than you)
- This scaled percentage amount will scale back to normal (0% item CDR) if your team has same amount or more turrets standing than the enemy's.
- Item's cooldowns reduced by large amount for each inhibitor lost. (A percent of cooldown is chunked off the item when you lose an inhibitor)
- Zz'Rot Portals placed together. and
- Zz'Rot Portals dispensing Voidlings on same lane.
[Unique]: Zz'Rot Portals made in this situation will dispense Voidlings less frequently (but in batches of 2 to 5). Subsequent Zz'Rot Portals deployed in this situation will have one instant cooldown refresh for redeployment (Oops!). If it takes damage from champions the cooldown refresh is reverted.
(These two conditions visually link Zz'Rot Portals together like Gangplank barrels as tiny crystals spiking the ground)
It simply makes these specific items more reliable when needed most. If you used it at the wrong time you are still not able to use it .. but you can rely on them more at late game.
It's quite simple. Please asks questions if you don't understand.