What are Immobile Mages Weaknesses with the New Hextech Starburst?

Azaleax·4/11/2016, 8:11:09 PM·2 votes·821 views

300 range dash on a 30sec cooldown on Annie, Lux, Syndra, Malz... Wasn't that their weakness that gated them? Serious question, thanks :)

17 Comments

ModWulf Helhammer4/11/2016, 8:12:07 PM3 votes

I feel like people vastly overestimate the actual range of a 300 unit dash that doesn't even go through walls

L Psy Kongroo4/11/2016, 8:12:45 PM2 votes

Their weakness is that, with the exception of Hextech Startburst, every other item they currently buy is getting nerfed to hell.

"Damn, I'm out of mana. I guess I better let Zed get his full combo off on me so that I regen enough mana for a single spell".

Draqone4/11/2016, 8:18:41 PM2 votes

300 unit dash on Galio!

ProfDrDeath4/11/2016, 8:14:55 PM1 votes

Well, considering the fact that Hextech Rocket Belt (because, c'mon, it IS a motherforking Rocket Belt!) has a cost and a partially non-AP based and non-mana-containing built path...

Xypherous also said that the item is the most experimental/risky out of the bunch. And he'll probably change the final stats to be less AP heavy, and more on the HP/utility side.

Meep Man4/11/2016, 8:18:05 PM1 votes

Well, I mean, they are still fairly immobile. They are now only about as mobile as, say, a Garen or something like that.

Nekusen4/11/2016, 10:13:29 PM1 votes

whats the counter to champs that can melt you and have way longer dasheS that can go thru walls and are virtually ungankable, like LeblancZed Fizz