1- This has changed. Not many items had actives, now a lot do. Which means it makes the game more complex, more frustrating, and less fun. From worrying about 7-8 buttons presses, to 17-20.
What's wrong with the game being more complex? I think it's a good thing, I didn't know we all played League cause it was easy. Different items fit into different situations. Having more actives may mean more to think about but it adds more to the micro of team fights as well.
2- Again makes it more complex with many more button presses. See point number 1)
I don't see how this is that hard, outside of supports most champions only build 1 or 2 active items. This really has never changed. Even back then you generally only bout 1 or 2, and Supports would build 3-4 (Season 4 onward)
3-They have specifically made it harder to turtle and play defensively. Not to mention things such as stacking dragons, which makes a comeback harder. Yes you are right, it's not impossible, and you still can. Just no way near as often as you could. You don't understand the concept of it getting more one sided. I have never said it is completely or 100% one sided. Just a lot more so than previous. See S2 changes to 3 v 3 and 5 v 5, as well as S6 5 v 5 patch notes. (N.B/ Cannot find patch notes as they are older than four years). As I cannot find the specific patch notes, turrets aren't as powerful and they completely reworked the 3v3 map so you can no longer defend nexus from fountain. There are a miriad of other minor changes making it harder to turtle such as the stacking dragon, etc.
No I agree they have made it harder, but being harder and impossible are indeed to different things.
4- It means what it says, I have played more games than you ever will and I am missing around 630,000 IP of champions. I do not want to choose between owning a new champ, or increasing my 'mastery' ability. Which is the trade off it forces upon you, unless you have all the champions. So, to me, it's not 'mastery'.
I have over 4k total games played on this account. I doubt you've played "way" more then I have. I boughten maybe 10 champs and all of them but Ahri was on sale.
I guess it makes you truly choose what Mastery you'd like to show then huh? You should own dam near every champ that you personally would want. If you choose to continue to catch them all (Pokemon) then why do you care what your mastry score is? Why is this important to you? I rarely see people complain about this, most people I know think its cool you have a IP sink now.
5-SIghtstone is one of the most cost efficient items in the game
Until trinkets...
(800G)
+150 HP
Sells for: 320G
(1600G)
- 500 HP
UNIQUE: Item Active cooldowns are reduced by 20%.
Sells for: 640G
I could buy anything else, still have two trinkets and be in a much, much better position. Sure, there are a few games it will make a substantial difference. It's just I've never bought one since they brought out trinkets. Because it's bad value for money. Command wards, plus trinkets, plus proper items (1600, you're talking almost about Redemption, or Aegis money). Now I feel redemption, or Aegis are a lot better than a sight stone, sure you might feel different, though you're probably the one that complains when the support doesn't buy one. Then why didn't you buy one if it is the best value of any item in the game?
WELLLLLLLLLLLLLLLLLLLLLLLLLLLL this is the one I want to get into because it is meta and has been for some time.
800 Gold for 150 HP is 50% gold efficient. So 400 Gold. Now we need to take the 150 second wards into account. Valued at 75G per Ward, after you put down your 5th Ward Sight stone becomes 100% Efficient, but that's not all, every Ward you lay down it becomes more efficient then it just was.
It's upgrades that combine with the 3 support items that you most generally buy come out to this.
-71.01% (Not Including Wards placed)
-92.11% Efficient. (Not Including Wards.),
-83.81% (Not Including Wards). Those are pretty efficient for the Support role. Those Items give you decent stats for the money, and continue to make you a bit of money and gives you Wards.
You've said you played this game a lot so I shouldn't have to tell you how important vision is. The Yellow Trinket has a 180-120 Second CD (Scales on level) to place 60-120 seconds (Scales on Level). You can have up to two charges. So even at level 18, you put a ward down, it expires when the charge comes back up.
You've said you played this game a lot so I shouldn't have to tell you how important vision is. The Upgraded Red Trinket gives you the ability to remove said wards. If your the support operating only on Trinket Wards, they can take them out (plus more if nearby) every time you cast one.
Back to why SS is really a good item for Supports. Supports by nature make the least amount of money, you need to get a gold income item to kinda keep up. The bright news, your core items are abet weaker, also less expensive. If you truly want the extra item slot just combine the SS and Gold item, for decent stats, and Wards. Get a Red Trinket (which itself is gold efficient because you get to remove some of theirs off the map).
Think later on in the game, your gonna carry 3 Pinks (what happens when your full up?) and put one down, walk a bit further, put one down, walk a bit further put one down. That wasted you 225G, when that Upgraded Red Trinket could of down that and more.
Also,
's Activated Item costs are 20% less, shouldn't be taken for granted either, but you don't like activated Items so I'll move on.
6- They release new champions a lot more often than other get reworked, and even after rework: How effective are they? Let's take Sion, reworked and now he is never played. It's not so much about them being under-powered it's more that they are no match for Champs such as Yasou, Zed, LB, Akali, etc.
Sion got a good amount of play after he was reworked. More then he did before he was, WW, Fiora, and Poppy seem to be doing OK. Your right though they do release more new before reworking the old, but that isn't a huge think, the game has to keep progressing. At least they are attempting to fix the old.
Still 6 - SUBJECTIVE (It means my opinion): Every time I play ranked, it's just a mix of around 20-30 champions. If they were balanced, I would see more variation. For example I do not feel I can play Galio, Sejuani, Skarner, Sion, Braum (to some extend, very situational), Dr. Mundo, Ivern, Aurion Sol, Malphite (again, situational). Not because they aren't fun, because I feel underpowered playing them (The majority of the time, it is neeless to say you can play any champion, but you statics will vary widely, and still win. Just the probability of doing so with certain champions is much less.)
Ivern just got nerfed from play, Galio is getting a huge rework, we talked about Sion who is in a pretty good shape. Sej is getting looked at this mid season, Mundo ok, I don't think he's awful but he may not be in the best place. Sol is still new and isn't a awful team oriented Champ. Braum is just currently being out shined by mage supports, the Meta will change.
7-There are many clones of League of Legends, such as Mobile Legends. Which IMHO is much better than League (It's basically the old League ported to Android / iPhone, with all the good updates and none (or few) of the bad list I posted above. So yes, it matches the experience.
b) ARM and RISC processing is the future, it from everything to your car, your phone, Xbox to Playstation. So yes, desktop CPUs are still 'the best' but the majority is all about ARM and RISC. So, not for long.
I never said there wasn't any clones of league, but they are just that a clone. League shouldn't move League to the phone, perhaps make a League like game for phones? Sure that would be a good idea.
I doubt PCing will ever not be a thing, ARM and Risc are exciting but can League even run on those things? New things don't necessarily mean death to the old things. - I'll give you this though as I personally don't have enough information to talk about this.
8- That's why it is a mix, it's no longer a small 5 v 5 map. It is a weird hybrid. Do you know the original 3 v 3 or 5 v 5?
I'm confused, How did TT change as a map? I rarely play it so honestly I couldn't care less, so I'll give that to you.
9-Yes, just like ARAM ruined the game? People used to make 5 v 5 games and call them 'ARAM' because there was no ARAM. It is the same principle here, people wanted ARAM so badly, they introduced it. People love URF a lot, so what is wrong with a custom game mode? Has ARAM made the game stale? Has ARAM ruined queue times? Is ARAM not fun? Your argument is redundant as you don't seem to even know that ARAM wasn't a game mode before. Just like URF isn't a game mode now.
Which also makes me wonder, why are you arguing about something that has nothing to do with you? Have you been playing a long time? No, so you have no say here anyway. I am saying how the game is less and less fun since it was introduced, and you didn't even play it! So how can you tell me that it is more fun now than it was when you don't know how it was before? I mean, you must be a real idiot if this is the case, or a real idiot about your above retort. Either one is wrong or the other is, either way it does make you look like a retard. Especially the way you don't seem to understand they are points I dislike about the game, now my feelings about the game are true.
The idea though is that adding more ques would indeed effect everyone, myself, yourself included. Aram itself does get stale after you binge play it. I personally have 1k Aram games, I play it when I need a break but it does get stale. More Que times make all Ques suffer. We already have 5 (6 with RGM), do we really need more to infect our times?
I've played since Season 3, the beginning. I may not of been here since release but I've played for four years. Thats long enough to generate a few opinions. You talk about me being a "retard" but you yourself just looked foolish.