RIOT PLEASE READ

Jack Hammered·3/9/2017, 8:24:24 AM·8 votes·2,150 views

WARNING: This is a list of things I dislike about the game. You can tell me how I feel it is less fun is wrong. I mean, you are telling me how I feel about the game, but sure. Carry on everyone telling me my feelings are wrong! Anyone actually read? Or just go, well I like the game so he must be wrong!

**The Bad:

  1. Too many items having active.
  2. Too many champions having passive, active or dual use abilities.
  3. The game is very one sided, whoever is winning at the 5-10 minute mark, (~95% of the time) has won the game.
  4. NO PAYING FOR MASTERY EVER!
  5. Sightstone is useless (Waste of gold, inventory slot, and trinkets are far superior)
  6. Constant new champions when a lot of other champions are unplayable.
  7. Adaptability, should be moving towards porting to android and iPhone.
  8. There is no 3 v 3, just a weird 3 v 3 ARAM mix (Health, alters, turrets...).
  9. Everybody loves URF, so why stop people playing it?
  10. Why make it harder to block toxic, rude, unsupportive, AFK, etc. players?
  11. Apparant leniency towards toxic, AFK, unsupportive players. Scared to ban your income? Not scared of those players alienating the player base? (Recent year or so has actually shown an improvement)
  12. The reward system for IP is not good enough. Also, what is orange dust if we already have IP? 13a) One to one relationship on Username and Summonername. Did someon forget to introduce the one to many relationship? Was it too hard? Or was getting people to pay for things they've already bought too good a money maker? 13b) Then why not remove usernames? Why not have the username as the summoner name? What is the difference?
  13. Most of champions played are assasins. I am tired of everyone being able to one hit me, or one combo me, ESPECIALLY, when they are underfed, underpowered and underlevelled.

The Good:

  1. Pings, great addition to the game.
  2. Reliability has significantly improved.
  3. Able to 'earn' skins is fabulous. Sadly you punish older players.
  4. Mastery, everyone likes to master a champion. Sadly you punish older players.
  5. Shop looks better. Sadly, it still crashes if you want to reload it.
  6. Game loads faster and runs smoother.

All my original friends left the game many years ago. This game is great for people with more money than sense, or for professional players. For everyone else who wants to have FUN with a GAME, too bad. No fun to be found on LoL anymore other than taunting the enemy that you can instantly one shot them from base. I never found taunting, being rude or mean fun...

Sure less people flaming, but still the same going AFK all the time or refusing to teamwork.

In a long seven years, you've managed to kind of fix one or two problems, but also make it very un-fun to play.

The worst part is, every year I have said similar. The game is getting LESS AND LESS FUN, yet you listen more and more to the people with the money and the people who play the game as a job.

I know I have not been heard by Riot, now or over the last few years. I know Riot will not change because of what I say (Mostly because they won't even read it, even if they do I doubt they would care) I know Riot are concerned with what they want, what their pro's want, and what the people with the money want. Me and you? Not so much (If at all)...**

99 Comments

Jack Hammered3/9/2017, 9:20:24 AM6 votes

I have eight accounts, across four servers. I have played on my main over 6k games. I used to find this game fin, I don't any more for the reasons listed above.

Jinzo Torrance3/10/2017, 7:47:26 AM4 votes

Items having actives and/or passives makes them less stat-stick.

Martensitic3/9/2017, 8:29:08 AM3 votes

A bunch of opinions with no arguments provided, no facts provided, no statements other than "I don't like this so you shouldn't too!"

Nothing to see here.

Downvoted.

Agravain3/9/2017, 8:34:59 AM2 votes

I could go one-by-one down the list and provide a counter argument to every single of these points. Actually, some of these don't even need a counter argument. What's wrong with having a dual ability? Are you unable to wield 5 different skills effectively and your brain is limited to using 4?...(stupidest artgument I found.)

MrHaZeYo3/10/2017, 1:55:56 AM2 votes
  1. Too many items having active.

How is this bad? Having extra abilities is awesome and great for situational things.

  1. Too many champions having passive, active or dual use abilities.

Not a bad thing, Champs are balanced around those. Just means you have to have a greater understanding of those champs and the games in which they appear.

  1. The game is very one sided, whoever is winning at the 5-10 minute mark, (~95% of the time) has won the game.

I've come back from plenty of games that we should of lost, and lost games we should of won. Just because you give up doesn't mean it was over.

  1. NO PAYING FOR MASTERY EVER!

What does this even mean? 6/7? You don't need to pay a dime and it gives us older players a IP sink.

  1. Sightstone is useless (Waste of gold, inventory slot, and trinkets are far superior

SIghtstone is one of the most cost efficient items in the game. As far as Item slot, it gives a good amount of support stats that fall into line with other Support Items. Also It's vision lasts longer then the Yellow Trinket at all points of the game. If your a support without it and using Yellow Trinket your not using a Red Trinket to remove wards.

  1. Constant new champions when a lot of other champions are unplayable.

Very Few champs are unplayable, and old champs have been getting remade for awhile, Poppy, Galio, Fiora as examples.

  1. Adaptability, should be moving towards porting to android and iPhone.

That'd be cool but it wouldn't be even close to the experience you got on a PC, I think they should port it to the Xbox/PS like Smite did before Phones and Tablets. PC will always be the best gaming Device (Although I like consoles better).

  1. There is no 3 v 3, just a weird 3 v 3 ARAM mix (Health, alters, turrets...).

Do you know what Aram stands for? All Random All Mid. In TT you are neither all random or all mid as there is no mid. Two lanes, the map has a different play style.

  1. Everybody loves URF, so why stop people playing it?

Everybody doesn't love URF, they changed it because people complained people would always pick just the OPs. Having any RGM mode full time would hurt Que times and make the game itself stale. I got bored of URF back when it was 1st released. Others would eventually stop playing it and it'd be a almost dead mode like ASC. When its in RGM it gets the sense of fun because you can't always play it and it won't be around for long.

  1. Why make it harder to block toxic, rude, unsupportive, AFK, etc. players?

I have that it is harder to do that. So I'll give you that one.

  1. Apparant leniency towards toxic, AFK, unsupportive players. Scared to ban your income?

Ya they aren't lenient at all lol, people get banned everyday for that shit.

Not scared of those players alienating the player base? (Recent year or so has actually shown an improvement)

Give me more examples of this.

  1. The reward system for IP is not good enough. Also, what is orange dust if we already have IP?

Really cause I own every champ, useful rune(~150k spent), page, and am currently sitting on 40k IP waiting for Chromas (Spend around 35k last time I could use it on Chromas)

I do think they should make it faster or perhaps the less champs you own the bigger the multiplier and it slowly goes down the less champs/runes/pages you got left.

13a) One to one relationship on Username and Summonername. Did someon forget to introduce the one to many relationship? Was it too hard? Or was getting people to pay for things they've already bought too good a money maker?

Seriously? Your gonna argue this? A lot of old games have this lol, and it also helps you not get hacked because your Username is different then your Sum Name.

13b) Then why not remove usernames? Why not have the username as the summoner name? What is the difference?

I think I answered that.

  1. Most of champions played are assasins. I am tired of everyone being able to one hit me, or one combo me, ESPECIALLY, when they are underfed, underpowered and underlevelled.

Maybe you just personally struggle against them, I generally could care less about assassins, I can handle them in lane, they are assassins for a reason, they'd be useless if they couldn't assassinate someone.

That was fun, you got any other complaints?

Wolftastic333/9/2017, 9:27:58 AM1 votes

And how would you play on a phone or tablet?

I mean, lets start very basic: How would the game know if your tap is a left click or a right click? How would you have buttons for abilities, items, pings, recall etc, without having them take up a giant part of the screen? How fair would it be to have people on phones/tablets play against people on a pc? How big would the support for this be, to be able to afford having people work on a version like this? How well would the machines handle League?

Master Vemira3/10/2017, 2:27:07 AM1 votes

11 is wrong, i can prove with evidence, that riot bans accounts that have spent more money, faster then ones who refuse to spend money. I can also prove that all the smurf sites, are run by riot on the side.