Since everyone is talking about Azir, Here are my thoughts.
Hello
So to preface I'm not a super
onetrick, I'm almost mastery 7 and have about 100k mastery points on him.
So lets talk.
His passive This should stay the same but maybe we can give it the skarner treatment, 2 broken towers are put at dragon and baron. Azir can passive these so can he can his passive more often. To prevent game breaking stuff the damage would scale with level so it isn't overpowered for a early dragon or invade.
His Q We lower the cooldown, and lower the damage, range is increased with how much AP azir has. This would stop the early poke that we all hate to deal with yet still allowing him to scale into the lategame well. Azirs Q should be about position not damage
**His W ** We buff these guys. Azir is in a pitiful state now and we cant afford to nerf the q damage if we dont buff his soliders. A idea again to stop poke from being a huge issue is if the soliders damage worked like Rageblade or fevour. Longer azir is in the fight the more damage he deals.
His E
Keep the dash the same. This is very core to azir and shouldn't be touched, a fun mechanic that I would hate to see go. This move needs some incentive for azir to dash into the enemy because a buggy tiny shield isnt enough.
2 ideas
A) I wasn't playing when this was in the game but apparently his e used to be a knock up, so bring that back.
B) A suggestion i have is a Knock back, knocking the 1st enemy hit away from azir
His Ult A new passive to it The more soliders that are around Azir the more defensive he becomes, Armour and MR go up Part of his current Ult Once the ult is casted if azir uses his Q, some of this soldiers that made the wall and are from the W go to that Q