AD Carry Tweak Survey: Buffs/Nerfs/Counterplay
Good Morning Everyone!
Just wanted to note that there are obvious answers to to poll but I implore all those responding to provide meaningful feedback or questions.
As a long time league player, I can state with certainty that counter picking is just one strategy that can assist in the outcome of a match. But there are plenty of obvious observations that dominate the rift.
Below is a poll of 7 AD Carry's. These seven were selected based on characters that either show to have a decent competitive advantage or disadvantage. Characters like
or
were not mentioned due to current or recent balancing, and champion re-works taking place.
So, with that I will begin by making a very general statement and encourage everyone to build the conversation into something with hard data behind it.
It has been my experience that:
Is tuned fairly well but she suffers from mobility issues.
Her range makes her deadly, but early game her passive and range make the lane pokes almost unbearable.
Scales too well at higher levels and needs to be balanced
Is better at later levels, but suffers from a kit that doesn't rush IE or BT, opting for Trinity items instead hindering early game capitalization. (0/0/8)
Should have some values tweaked such as her attack speed at higher levels but a slightly larger missile width for her ult to compensate IMO.
Is too mobile and needs to be balanced - not enough counter play.
Not very popular these days. Perhaps someone can provide more insight?
Feel free to agree or disagree - just my personal observation. Thoughts community?
