AD Carry Tweak Survey: Buffs/Nerfs/Counterplay

Crys3s··1 votes·452 views

Good Morning Everyone!

Just wanted to note that there are obvious answers to to poll but I implore all those responding to provide meaningful feedback or questions.

As a long time league player, I can state with certainty that counter picking is just one strategy that can assist in the outcome of a match. But there are plenty of obvious observations that dominate the rift.

Below is a poll of 7 AD Carry's. These seven were selected based on characters that either show to have a decent competitive advantage or disadvantage. Characters like Urgot or Tristana were not mentioned due to current or recent balancing, and champion re-works taking place.

So, with that I will begin by making a very general statement and encourage everyone to build the conversation into something with hard data behind it.

It has been my experience that: Ashe Is tuned fairly well but she suffers from mobility issues. Caitlyn Her range makes her deadly, but early game her passive and range make the lane pokes almost unbearable. Draven Scales too well at higher levels and needs to be balanced Ezreal Is better at later levels, but suffers from a kit that doesn't rush IE or BT, opting for Trinity items instead hindering early game capitalization. (0/0/8) Jinx Should have some values tweaked such as her attack speed at higher levels but a slightly larger missile width for her ult to compensate IMO. Kalista Is too mobile and needs to be balanced - not enough counter play. KogMaw Not very popular these days. Perhaps someone can provide more insight?

Feel free to agree or disagree - just my personal observation. Thoughts community?

2 Comments

IceKingChernobog3 votes

out of all of them kalista and draven needs to be balanced out the most

Kalista's passive makes her way too mobile and on top of that she has twitch's E but superior in every way since she can stack her spears on her enemy infinitely, she also have free utility(the sentries she sends out and her ult) and she doesn't have to pay for any of it like ashe or varus does. Kalista practically has to build attack speed and you'll never catch her, all i want is for her spear stacks to be capped and her passive to be effected by slows or make her passive scale with boots and not attack speed.

Draven is strong but he's not played much so he's been avoiding nerfs for a while, all i want is for his Q damage to be toned down because late game he has mage like burst on squishies and can 2-3 shot a tank with just his Q alone.

OhOkYeah1 votes

kalista is fine.

LeeSin

More from Gameplay

More by Crys3s