Idea for Ryze
So to start this off, i'll admit, i don't play Ryze. but i have been around League sense 2011 and i kinda miss the old Ryze. Not his ability, but the feeling that he is a real mana monster.
Let me know what y'all think and if you have any ideas as well.
In the game today, Ryze is kinda broken. Once he build just a couple of items like CATALYST OF AEONS, and has ARCHANGEL'S STAFF, he begins to snowball. With some of the best clearing potential in the game, the ability lock down a target and have stupid amounts of DPS, huge ability to gank with his ultimate as well as escape. He is practically a must have or a must ban. He doesn't take a lot of skill anymore. with 40% cdr its almost like is E ability is evelynn q with no penalty cool down for using it on enemy minions. And you dont even need to stack items that have mana. building full AP with no mana is viable.
I miss the mana monster he was meant to be.
That said, just for play testing at least, I would like to see something like this:
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His passive gets rid of AP giving him mana, but adds to the damage that the amount of mana he has give to his spells.
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His abilities cool downs are increased by about 40% (some more some less) doubling the cool down for his W but adding the effect that you can reduce its cool down each time an enemy is marked with flux
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In his stats for each ability, they scale less off AP and more off mana (about a 20%-40% reduction to ap and a 100- 150% increase in damage form mana).
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Have his abilities use a % of his mana rather then a set amount. it can scale up as the abilities get more points.
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Add this to his passive- Ryze's abilities cause more damage the more mana he has. Subsequently, as he uses mana, his spells loose power. Ryze's abilities begin to loose effective ness when he is below 70% mana, to a maximum of 30%, losing 1% of there damage per % lost after 70% to a maximum of minus 40%
What this does. It makes him a mana monster again. Hard hitting and scaling off the mana items you build. By making his spells use a % of his mana, he uses more late game and less early game. His heals from UNIQUE Passive: Eternity are increased late game and the increased cool downs to spells makes it so he wount be healing 10% of his hp once every 1.5 seconds or less, with 40% cdr. He is power full in a fight but looses some of that power as the fight drags on.
Honestly we may see the rebirth of tank Ryze.
These are just ideas. I know people all have Ideas what they may like to see. and i know they probably have something in mind and he has been a bit over reworked, (still waiting on WuKong personally) but they need to decide in my opinion, what he is. I'd find him more interesting and probably play him like this.
I miss the mana monster.
Ps - missing the catch up exp in the games that don't start well, pretty hard. Having the better fed jungler right now is more impact-full then before. And if you have to play catch up, you can only play for late game and its pretty miserable. Still winnable with clever play, but miserable.