Teemo: What is his role/identity and how can we address his Toxic game play?
This is a thread dedicated to
**First off, I would like to see new splash art and character changes for
**
Since season 4 came into play,
has no identity and no role design. He has become a gimmick champion and most cases a troll champion. This is very negative for the community as he is a champion adored by some and hated by others. The people who like him is for what he is; yoddle, cute?, etc. The reason why he is hated is the toxic game play and overall poor game style as it takes a master to play him with team mates.
was/is viewed as a split pusher, mainly using his toxic game play with mushrooms as a way to split push lanes. However, with the amount of mobility in the game and top players have learn to deal with split pushers and he has more counters because of his weak defense,
just doesn't fit a single role in this game because other champions does his role better but are also able to assist in team fights.
Examples of better team fight split pushing top champions:
,
,
,
,
.
What do all these champions have in common? They have survivability and can be turn into solid tanks/bruisers for their team (excluding
who just wont die for 5 seconds while he destroys squishy champions.)
So what should
role be?
If you go off what
back story is aka Lore and overall game play, he should become a Jungler. With the new changes happening in season 5, aka smite being able to be used on champions with X effect, this is a great role for him to move into.
needs to be changed into an assassin base champion, over a marksmen champion. This idea would be great as he could be one of the few range assassins in the game and with a REWORK of his abilities, he could do great in the jungle.
Idea's for ability changes
Blind needs to go from the game, it is basically a useless CC that really only tunnels down a single small group of champions, similar to how "silence" is being removed from the game as it is just a broken mechanic for a cc. With that said, lets dive into a new ability for his Q>W>E>R>Passive
Mushroom Toss:
throws a large mushroom from his pack that explodes dealing magic damage and slowing targets hit by the mushroom by 50%. Radius 300, CD 10 seconds or something like 12/11/10/9/8 seconds. Costs Mana.
This would be good as it gives a soft CC and is a skill shot base attack. Would help him gank and clear jungle. I used the same concept of his R, but gave it purpose in a fight other than being used as a passive tool.
Nimble Feet:
ignores unit collision, activate gives him 50% movement speed. No cost for mana, 10 Second CD.
Assault from the Bush:
throws out 3 bushes in front if him (600-800 range) and is able to dart from one bush to another unseen, Attacking from the bush gives him 60/70/80/90/100% crit chance on his first attack per bush. The bushes will give fog of war for his allies. Wards that the bushes fall on will still show the champions inside. Bushes will be 300 radius wide and gives his team vision where they land. (
Can uses these bushes to dart over walls/cliffs/or other solid objects such as J4 Ult to get out or in for example) Costs Mana. Bushes last for 3-4 seconds.
Poison Dart Barrage:
Sprays poison darts in a cone for 3 seconds (Range 650). He is able to move while using this ability. The poison darts deal physical damage and the poison effect lowers his enemy's damage by 15/20/25% for 2 seconds. (if hit by ability for the full 3 seconds, max duration of poison is 5 seconds of reduce damage dealing. Pressing R again will stop the attack. 120/110/100 second cd, costs Mana.
Passive; Pick your Poison: Teemo deals bonus effects with his attacks based on what ability he just used. His Q will give him bonus magic damage for each auto attack for 3 seconds, his W will give him armor and magic resistance based on level for 3 seconds, his E will cause his target to bleed for 2 seconds dealing physical damage over the duration; lasts for 3 seconds, his R will combine all 3 poisons for 3 seconds, will put the others on cd for 3 seconds after the ultimate is finished or stopped.
What is your opinion of
and any suggestions for this champion? Do you like my suggestions (rework idea)? Do you think he is a solid champion and doesn't need adjustment? If you reworked him, what would you do?