For the love of God! Fix Malzahar´s voidlings
In all my years playing league, I have never seen a more useless ability than Malzahar´s W. The voidlings are pityful.
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They die too easily. This is the biggest issue. How are these little sh*ts suppose to be a threat when they only have 60-200 hitpoints? And to make it worse, for some reason Riot decided to make ALL champions basic attacks instakill them. It´s embarrassing that a supp/mage can kill them before they get to do any dmg. They don´t even take reduced dmg from AoE attacks.
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Their summoning range is too small. When they spawn, they spawn right next to Malza. Meaning they will usually die instantly (as collateral damage). If the range was increased, alot of issues would be fixed, but Riot insisted on giving a ranged mage a melee ability.
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They don´t spread out. Their hit boxes are small. This allows them to all pile together into one big lump and be instantly killed by LITERALLY any AoE spell.
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Their dmg is weak. PASSIVE: Voidlings deal 5 − 64.5 (based on level) (+ 12 / 14 / 16 / 18 / 20) (+ 40% bonus AD) (+ 20% AP) magic damage. Really? A 2 dmg increase per lvl? And Riot expects you to pay an extra 5 mana for this sh*t trade off. The AD/AP scaling is decent, but they will always die before they get to do any dmg, so it doesn´t matter.
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THEY GRANT GOLD ON DEATH! ( I know it´s not a lot of gold, but it is still an insult)
TL;DR Revert to old Malzahar. His voidlings were actually a threat
EQ 36G xD