IN GAME / SOUND - HELP

IlynPayne··1 votes·625 views

Hey guys, I am having a hard time figuring out how to raise the volume of champions' sounds in-game, for example, Warwick's W passive thrilling sound, or Rengar's R sound, to make it distinguished from other in-game music.

And some other things...

Can someone please explain what each of these mean?

Master Volume: Music Volume: Voice Volume: Sound FX Volume: Ambience Volume:

2 Comments

SinofAtlas2 votes

If I remember correctly, anybody feel free to correct me if I'm wrong. Master Volume: This changes the entire sound board, if you mute it, you mute everything. Music is... Music... That stuff that plays in the background and only changes if you have THAT Sona. Voice: These are "I believe" the voices of the champions and the announcer. Whether or not you'll hear Rengar or WW better is... unclear. Sound FX: That sweet sweet sound when you get smacked. Again, not sure. IT IS ONE OF THESE TWO. Ambience: These are background noises that just fill the emptiness. Birds, frogs, wind, farts. Etc.

IlynPayne1 votes

I kept trying and trying, and figured out that:

For the Music and Ambience, you're right. They are as you said.

However,

Sound FX: That sweet sweet sound when you get smacked. Again, not sure. IT IS ONE OF THESE TWO.

is actually the sound of krugs, raptors, and ww's Q.

Voice: These are "I believe" the voices of the champions and the announcer. Whether or not you'll hear Rengar or WW better is... unclear.

There are two types of in-game volumes:

  • Voice Volume
  • Announcer Volume

I am still confused with Voice Volume

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