Remove penetration, nerf base damages, buff item ad/ap amounts

stanjer123·3/7/2019, 10:24:24 PM·2 votes·1,200 views

Then you get to see tanks be able to tank without being able to burst, items not negate other items entirely, and then simply balance the flat ap/ad values of items to allow tanks to be killable without blowing up instantly.

I really don't understand why we keep ending up with tanks that do too much damage, or tanks that can't tank a butterfly, simply because of broken passive item/champion stats.

5 Comments

mfknlwig3/7/2019, 11:22:22 PM2 votes

I use sion, get about 300 armor an bout 400ad with like 6-8k hp an am untouchable even in 1v4s

Draehl3/7/2019, 11:34:50 PM1 votes

Agreed on your point for sure- its tends to be such a dichotomy of OP or useless in most cases. What are your thoughts on the usefulness of tank items for non-tanks? I played a lot until early season 5 so am definitely speaking from those days as a point of reference. Back I often played Bard as more of an offtank, forsaking damage/healing in order to play a little more aggro and get better stun angles, etc. Now if you're not a tank building those kind of items seems to have minimal effect on survivability. It's almost like Riot is giving the finger to people who don't like burst damage.