Can we make tanks able to tank more or give everyone less damage.

WardBaronFFS··1 votes·893 views

So im in silver (yeah i know im hard stuck idiot who cant do anything right and i should kill myself i get it gold-diamond players) but as a tank player I feel useless since im constantly getting blown up or getting poked down too low to engage.Since im more often then not the only tank i just get destroyed everytime can we have it so that I can tank 3-4 people for a couple seconds again instead of get fed as tank gets blown up by enemy adc instantly I know people are going to cite the tank meta but its only a problem because of tanks having too much damage (shen, poppy, old maokai) update* Got a chat restriction after getting fed as a tank and raging because the back line ahd no damage and i got blown up non stop by everyone the enemy team had.......... Update: Realized this post is useless, tanks are shitty now and taking one as support is a sin since if you arent leona no amount of engages could save your adc from getting destroyed if they can't do the basics and taking one top is useless since all games are decided by bot lane and if your bot lane loses you have to be ready to 3 vs 5 all game. Background info: I was brought into this game player carries like ashe and master yi and ww but i quickly turned to tanks when I found extreme fun in helping my team and making nice engages on the enemy truly deciding when to fight.Now im in ranked and a 5 man alistar Q means nothing when you have no damage to follow it up or when other lanes lose and you are top or jungle so you have to just watch your base get taken because you have no damage to stop them from taking it.

28 Comments

3133 votes

Tanks are busted right now. You're silver for a reason.

TheThundersRoar3 votes

Tanks aren't busted. A few "tanks" are doing obscene damage (mostly because _everyone _ is doing obscene damage).

Tanks aren't tanking. They aren't busted. A couple champions, like Maokai and Ornn, are useful as assassins with CC. Once they're eventually nerfed there'll be no one else to complain about.

3131 votes

Tanks are busted. You can take Malphite top and out damage a fighter while being 10x more useful later due to your tankiness and cc. Sej, Zac, Ornn, Maokai, etc are all antifun to play against and cancer.

Devilreaper XIII1 votes

{quoted}

Tanks are busted. You can take Malphite top and out damage a fighter while being 10x more useful later due to your tankiness and cc. Sej, Zac, Ornn, Maokai, etc are all antifun to play against and cancer.

malphite ''considered by community and riot games'' is not a tank but a mage or fighter, but if you ask me i agree with you, heck i even add nullifying rune to that as well XD

TheThundersRoar2 votes

You're right, tanks are much, much squishier than they used to be (because there's a lot of damage).

You're still useful and definitely necessary. But you can't engage 5 seconds ahead of your team like back in the day. The window between you jumping in and your team laying down the beating has to be very short, under 1.5 seconds. Sometimes you should even "engage" after the fight truly started (someone hits a slow and commits, and everyone runs up to follow up).

You can still tank, you still need to tank, but you unfortunately can no longer be balls-to-the-wall zoning the backline. You must stay near your team. Close enough that you can go behind the backline after you lose most of your HP.

I lost a lot of games before I realized that you're no longer a brick wall. Your job is to lead the fight, survive long enough to CC or kill the carries, and either run away immediately or sacrifice yourself to soak damage.

WardBaronFFS1 votes

I tried everything, the only time i was able to solo carry as a tank despite the mulitple times ive been very fed as one was as sion and it was more of a damage build with his W passive as his hp scaling. And about the health thing I did that several times but it doesnt help much because they get crit items around 15 minutes and hp just gets shredded.

TheThundersRoar1 votes

Sorry, I re-read your post more carefully and changed my reply completely.

Devilreaper XIII2 votes

tanks should get nerfed damage wise, defence wise they are fine.

Ralanr1 votes

Imo tank damage should only be nerfed in reliability.

It’s the main reason why I hate Maokai.

Devilreaper XIII1 votes

{quoted}

Imo tank damage should only be nerfed in reliability.

It’s the main reason why I hate Maokai.

thing is riot made a huge mistake when they stopped boxing champions, so now there are tons of champions running around tanking 100000000 damage and causing 100000000 damage .-. okey maybe a little exa but, you know its wrong when tanks oneshot or even practically oneshot :/

i'm always for skill shots [slayer-jinx-catface] as in matter a fact every ability should be a skillshot [slayer-pantheon-thumbs]

but maokai doesn't have reliably damage though O.o the only ability is W, the rest are skillshots.

this game's biggest problem is, that about or more than half of the champions, don't trade stats. they are tanky, moblie, beefy, defensive and offensive all together [slayer-pantheon-rainbows]

Ralanr1 votes

This is where I disagree.

Maokai’s Q is incredibly reliable because any Maokai worth their bark are going to use it point blank or after his W, making it impossible to dodge. Since he can’t really mess his W up, it makes his combo too reliable.

I’m against point and click abilities on tanks unless they are given room for failure. Poppy’s E gets a pass imo because it requires a wall to get the most out of it.

Devilreaper XIII1 votes

{quoted}

This is where I disagree.

Maokai’s Q is incredibly reliable because any Maokai worth their bark are going to use it point blank or after his W, making it impossible to dodge. Since he can’t really mess his W up, it makes his combo too reliable.

I’m against point and click abilities on tanks unless they are given room for failure. Poppy’s E gets a pass imo because it requires a wall to get the most out of it.

and this is where you are wrong .-. any champion capable of dashing, blinking or jumping can get away from maokai, which alot of champions can.

i play maokai often, ezreal/kassadin just blink whilst they are grabbed, and tristana jumps away while being grabbed as well. i've seen yasuo and yi escape from it too.

i'm against point and click on any champion.

maokai requires a wall as well O.o maokai is strongest in a bush, outside he's soso unless we talking urf .-. and don't forget that maokais ult is easily avoided as well, since its really slow. and he does require spirit visage.

the stronger tanks atm though are gragas, leona, ornn, sejuani, sion, zac, braum, poppy, galio, shen and tahm kench they all are capable of massive damage without offensive items, and their kits are easy as well,

Maokai has a heal, aoe slowdown, slowdown, two roots, 2 aoe damaging abilities, a stun (wall required) and 1 point and click. to set a base, he's quite mediocre.

Gragas has a heal, aoe slowdown, damage reduction, 4 aoe damaging abilities, build in sheen, a knockback and stun (no need for wall), another knockback and no point and click

Leona has a build in sheen with stun (no need for wall), gets bonus armor and mr, a root, aoe stun (no need for wall) OR slow down, 3 aoe damaging abilities and no point and click.

Ornn has knockback on brittle, causes bonus damage on brittle, 2 aoe slowdown and a aoe knock aside, has ''unstoppable'', a shield, his ability ''bellows breath'' can't do less damage than 80, two knock ups, double damage on his ability ''searing charge'', has 5 aoe damaging abilities and no point and click.

Sejuani has bonus armor, immune to slows, bonus damage on frozen opponents, 3 stuns, dash, aoe knock up, 3 slowdowns, applies ''frozen'' status to basic attacks of herself and nearby allies, has 3 aoe damaging abilities and no point and click.

Sion has ''glory in death'', bonus movement speed, a slowdown, a knockup, gains permanent health, a shield, 3 aoe slowdowns, an armor reduction, has ''unstoppable'', aoe pull and stun, 5 aoe damaging abilities and no point and click.

Zac has healing, revive, 5 slowdowns, inbuild ghost by ability, dash, knock up, has ''unstoppable'', a knock back OR aoe relocation of opponents, is immune to crowd control whilst flying, 3 aoe damaging abilities and 1 point and click.

Braum has stun, 2 slows, dash, bonus armor and mr for himself and ally, a shield, ghost through ability, bonus movement speed, negating 1 ability damage, damage reduction, intercepting projectiles, a knockup, 1 aoe damaging ability and no point and click.

Poppy has a shield, a slow, bonus armor and mr, aoe knock down (stops dashes), has ~~aoe ~~''carrying'', ~~aoe ~~stun (wall required), aoe knock back OR aoe knock up, ~~4 ~~ 3 aoe damaging abilities, and ~~no ~~ 1 point and click.

Galio has aoe build in sheen, shield that blocks magic damage, magic damage reduction, aoe taunt (which cannot be interruped by crowd control), dash, 2 aoe knock ups, ally damage reduction, flying dash, has 4 aoe damaging abilities and no point and click.

Shen has a shield, slowdown, 2 build in sheens, can make allies dodge incoming attacks, dash, aoe taunt, shield on ally, blink, has 2 aoe damaging abilities and no point and click.

TahmKench has a build in sheen, a slow, 2 stuns, during tongue lash devour can be cast for free, devour makes opponents/allies untargetable and unable to move, bonus movement speed towards opponnents, supression, has nearsight, healing OR shield, blinks himself and one ally, has 1 aoe damaging ability and 1 point and click.

Ralanr2 votes

Was there something you were going to say after listing all the strengths of tanks or not because it looks like there’s more.

Also Maokai’s Root imo lasts long enough for a point blank Q and even if a blink was enough, most blinks for people are on a 5 minute cooldown (flash) which is not something they can do every trade.

How does Mao need a wall?

Devilreaper XIII1 votes

{quoted}

Was there something you were going to say after listing all the strengths of tanks or not because it looks like there’s more.

Also Maokai’s Root imo lasts long enough for a point blank Q and even if a blink was enough, most blinks for people are on a 5 minute cooldown (flash) which is not something they can do every trade.

How does Mao need a wall?

yeah they have much more in their kit than maokai, maokai is quite mediocre, 9/10 times you miss the ult, the saplings can be avoided easily, if you did remove the point click grab i am afraid he will fall off hard and needs a rework again .-., although if they can come up with a viable skillshot i'd be satisfied. maokai also has a very limited kit if you ask me.

his point blank Q only slows down, maokai can't spam W either O.o you can't stun without a wall with maokai, like poppy's charge and without spirit visage you will almost lose every 1vs1.

Ralanr2 votes

Maokai can spam W a lot more than people can spam flash.

And his Q doesn’t stun in the first place. It’s a knockup.

Devilreaper XIII1 votes

{quoted}

Maokai can spam W a lot more than people can spam flash.

And his Q doesn’t stun in the first place. It’s a knockup.

but i've been stunning people when i q them against the wall O.o or is that a bug? it seems to last longer than when i see them run is slowmow XD

no one can spam more than lux and ezreal >.>

Ralanr1 votes

Potentially a bug or just how coding with terrain works. Officially Maokai doesn’t need a wall for his Q as it’s a knock up and not a stun.

Where did Lux get into this?

Devilreaper XIII1 votes

{quoted}

Potentially a bug or just how coding with terrain works. Officially Maokai doesn’t need a wall for his Q as it’s a knock up and not a stun.

Where did Lux get into this?

not the first bug i encountered btw O.o https://www.youtube.com/watch?v=s0GplhJU-kE

you were talking about spam O,O you can't talk about spam and not mention Lux [sg-ahri-2]

Ralanr1 votes

"Bramble Smash TARGET RANGE: 600 EFFECT RADIUS: 300 COST: 50 MANA COOLDOWN: 8 / 7.25 / 6.5 / 5.75 / 5 Bramble Smash ACTIVE: After a 0.35-seconds delay, Maokai releases an arcane shockwave that travels forth in a line, dealing magic damage to all enemies it passes through and Slow icon slowing them by 99% for 0.25 seconds. MAGIC DAMAGE: 65 / 105 / 145 / 185 / 225 (+ 40% AP) Enemies near Maokai are also Airborne icon knocked back up to 300 units based on their proximity to him."

It isn't meant to stun.

Devilreaper XIII1 votes

{quoted}

"Bramble Smash TARGET RANGE: 600 EFFECT RADIUS: 300 COST: 50 MANA COOLDOWN: 8 / 7.25 / 6.5 / 5.75 / 5 Bramble Smash ACTIVE: After a 0.35-seconds delay, Maokai releases an arcane shockwave that travels forth in a line, dealing magic damage to all enemies it passes through and Slow icon slowing them by 99% for 0.25 seconds. MAGIC DAMAGE: 65 / 105 / 145 / 185 / 225 (+ 40% AP) Enemies near Maokai are also Airborne icon knocked back up to 300 units based on their proximity to him."

It isn't meant to stun.

the text says something different ingame here, it doesn't state knock up it states only slow and knock back O.o and there clearly is a stun AND a stun icon above their head O.o

it says : bramble smash (I) (Q) 50 mana 7.6 sec cooldown Maokai smashes his fist into the groud, releasing a shockwave. nearby enemies are knocked away from him and all affected enemies take 65 (+0) magic damage and are slowed briefly.

https://www.youtube.com/watch?v=P-GVq6_pGnY&feature=youtu.be you can verify it by this video, please tell me after you've seen it, so i can remove it thank you^^

there is a stun after airborne, so i guess its both O.o they should implement an airborne icon if you aks me .-. but in the end you do stun with maokai. it is meant to stun. http://leagueoflegends.wikia.com/wiki/Airborne#Airborne

Ralanr1 votes

Probably. The stun icon appears after long airborne effects sometimes. It does it with Sion’s Q at times.

Devilreaper XIII1 votes

{quoted}

Probably. The stun icon appears after long airborne effects sometimes. It does it with Sion’s Q at times.

yeah airborne stuns apareantly O,O although i do wish riot would mention the knock up in bramble smash description ingame [slayer-jinx-unamused]

Devilreaper XIII1 votes

{quoted}

Potentially a bug or just how coding with terrain works. Officially Maokai doesn’t need a wall for his Q as it’s a knock up and not a stun.

Where did Lux get into this?

so it really bugged me, cause i'm not crazy :/ i played with maokai and did notice you actually stun with Q and knock back, maokai does not have a knock up O.O so i recorded it and posted it^^

https://www.youtube.com/watch?v=ho8-Fr8f_sA&feature=youtu.be

please let me know youve seen it so i can remove it again .-. thank you ^^

Daszkal2 votes

Your list is very inaccurate for an EX:

[{quoted}](name=Devilreaper XIII,realm=EUW,application-id=3ErqAdtq,discussion-id=PHBoh7bw,comment-id=00040000000000000000,timestamp=2018-01-05T22:11:56.334+0000)

Poppy has a shield, a slow, bonus armor and mr, aoe knock down (stops dashes), has aoe ''carrying'', aoe stun (wall required), aoe knock back OR aoe knock up, 4 aoe damaging abilities, and no point and click.

Poppy's Heroic Charge is a single target skill and also a point and click, not a AoE skill. So she really just have 3 AoE damaging abilities and 1 point and click.

Devilreaper XIII1 votes

{quoted}

Your list is very inaccurate for an EX:

Poppy's Heroic Charge is a single target skill and also a point and click, not a AoE skill. So she really just have 3 AoE damaging abilities and 1 point and click.

very inacurate is a bit harsh, yeah i made some mistakes with poppy but i corrected it ^^ for the rest its accurate as far as i know .-.

Rexxiee2 votes

Tanks are completely overpowered atm.

wei2701 votes

yeah don't try to tank with tanks your job is to build your self in a way where you can kill a squishy faster then they can kill you that is the way to dominate with tank

Pinkaj1 votes

Maybe you wanna try playing top lane fighter-assassins like Riven? Most challengers actually only take damage champs, even for support (but not troll picks like Ahri support).

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