Bans in arurf? All champs available? (improving arurf)

Whut Thuh ·2/27/2017, 7:09:46 PM·8 votes·1,345 views

i love the game mode and it helped mitigate alot of the problems that you saw in normal urf, but now we have a problem with aram or urf only accounts, which only buy specific champions op in either one of them, increasing the likely hood of getting one of those champs. now im thinking that you could do a couple things, either allow the banning of chapions before you are told what your champion will be, or make all the champions available in random game modes, (aram, arurf, and any other random gamemodes in the future) this would lower the likliehood of seeing things like zed ahri syndra lux morgana every game

5 Comments

Brutalitops012/27/2017, 7:14:09 PM1 votes

I think that it shouldn't be ARURF - it should have its own select process.

First off, champions should always pull from the full pool. Second, it could go a couple of different ways: either A) you pull 10-15 champions per player that that player can pick from; B) you pull 30 champions per team that everyone on that team can pick from; or C) you pull 50 champions per game that everyone on either team in that game can pick from.

acehole762/27/2017, 7:14:33 PM1 votes

or give us regular urf and then implement your ideas in arurf. then you could have one hour load times as no one plays your shitty mode while I play regular URF and have five second load times.

TyrekGoldenspear2/27/2017, 7:15:39 PM1 votes

I really just want ARURF to stop eating up the rerolls I saved for ARAM. :(