Why Yasuo needs to be shot in the gut with a nerf gun
He's still strong, too strong. He has an annoying kit with low cooldown ult, low cooldown q,e. He outputs to much damage and doesn't have a resource bar.
I am a mastery 5 yasuo player with 2 tokens of mastery 6 and the reason why I want this gut is because I would still play him, I know other people would still play him due to his kit. His nerf should look like this
- Less armor pen on ult, (maybe go 25/30/35%) and an increase in cooldown.
- Windwall has a higher cooldown and can be broken by 2,2,3,3,4 projectiles.
- E does 75% damage to minions.
- his Q scales with 90% of his ad, but applies 80% (the full amount) of crit damage.
- His base critical strikes deal 80% damage instead of 90.
Explanation: To be honest the armor pen nerf could be without alongside the E dealing 75% damage to minions, I just don't want to seem to light on my boi
The higher cooldown has to be in placed no matter what even if they don't gut him, you kill an enemy in lane and by the time they are back you have it again.
The most annoying part about wind wall (IMO) isn't the barrier in which you cannot shoot through its the annoyingness that you are tying to engage/kill yas and BOOP that windwall pops out. With the nerf it still is annoying, but now it can't be used as a literal friggin wall that's half the size of a lane for it's duration.
The whole point of the 90% scaling is that it isn't an empowered auto that you get every 1.33 seconds mid/late game that also knocks up when you have hit 2 in a certain duration. It still does retain it's annoyingness, but let's do some math. According to champion.gg this is assassins yas most common build.
that's 200 bonus ad from items. Yasuo has approx. 110 ad at level 18 doing math its 310 ad. Now with MY critical strike bonus Yasuo's auto's are applying 558 damage ignoring damage reduction. Yasuo's q is applying 700 damage. Add 35% damage reduction with armor and the AA deals 362 while the Q applies 455. So 3 times out of 4 seconds yasuo applies another 100 damage so he still doesn't do nothing.
His base crit makes it so double crit isn't ridiculous (as much)
I know for a fact if yasuo was as good as urgot is now I'd still play for the sole reason of low cooldown spam on 2 abilities. i love dashing around and knocking people up, but on the receiving end when he chunks your health and your minions are behind him you just wanna cry and scream. These nerfs havent touched that spam so hey, yasuo outplays will look even cooler AND bruiser yas will be gone AND no more fervor abuse (warlord's for sustain probably)
's Q and then have someone else there to help.