She has 20% maximum HP shield every 20/15/10 seconds
has the same, or even stronger, depending on her build, on a much shorter cooldown, including a strong mobility spell, and shielding against ALL damage. Plus, hers is not dependent on attacking anything.
wanna talk base stats? How about this guy? Oh, btw. his shield lasts for ages (camilles for a few seconds), doesn't require attacking something, increases his damage and scales better. Oh, it also shields against everything.
I don't think we have to discuss his baseline stats either. His shield doesn't require him to do ANYTHING, other than running around, and other than camilles, it is reactive, activating automatically to prevent damage. Oh, and it blocks any initial damage, not matter how much.
oh look, another guy whos baseline stats we don't have to talk about. He doesn't get a shield, he gets a block. Against almost anything. And he can activate it 2 times in a row. Oh, wait, if he plays correctly, even 3 times. And it blocks turret shots.
So you REALLY wanna talk baseline stats? How about this fine gentlemen? His shield btw. also doesn't require hitting anything, lasts longer, explodes, and, what a surprise PROTECTS FROM ALL KINDS OF DAMAGE.
baseline stats? Who needs baseline stats when you get free tankstats, becoming almost unkillable when under 40%? Oh, but wait, there is also a free shield, that doesn't require going into melee range, is a shorter cooldown, scales better, AND PROTECTS FROM ALL DAMAGE.
And all those abilities are just shields my friend. We are not even talking so far, about the wide, beautiful world of sustain, tankstat abilities, refelects/blocks and damage-reduction abilities that are ABUNDANT on toplane.