Lethal Tempo is Underwhelming

Yago·11/16/2017, 7:48:24 PM·4 votes·1,103 views

Let's list some reasons why:

  • Attack speed is a mediocre and niche stat for most champions.

  • It's weak early.

  • Its late game fantasy is irrelevant because It's virtually impossible to manage attacking and repositioning when you break the attack speed cap.

  • It has a long activation delay.

  • It lasts a very short time, so you often can't make any use of it when it triggers.

  • Its trigger is bizarre. It activates on dealing damage, whether that be with a spell or an attack. This often results in two equally awkward choices: Avoid casting your abilities (which you probably want and/or need to use) so you can actually control whether or not Lethal Tempo is on cooldown, or give up on having it activate at a time you can actually even TRY use it.

  • Its cooldown is pretty long considering how often it ends up wasting itself.

In summary, Lethal Tempo is a Rune that grants a theoretically impressive, but highly impractical and cumbersome steroid, intermittently, and in situations you can barely control.

Discuss.

4 Comments

AR URF11/16/2017, 7:50:50 PM2 votes

I don't know about lethal temp, but that entire rune tree I can have Yasuo's q skill at 1.33 second cd with item 3046 resistance boots and item 3031. I usually run lethal temp on yasuo too.

Dokueki Kenshin11/16/2017, 7:53:10 PM1 votes

I would normally agree with you, but it does depend heavily on who it’s used on and how it’s used.

Phylol just released a video in regards to Press the Attack on the support and Lethal Tempo on the ADC, as an example. The combination, of coordinated correctly, gives the ADC access to almost twice the damage than they’d normally deal only having Press the Attack by itself.

Also, champions with on-hit effects or stacking passive benefit greatly from this (Vayne, Varus, Kog’Maw, Ashe, etc). It does require altering playstyle a bit, yeah, but it’s still useful.