Lethal Tempo is Underwhelming
Let's list some reasons why:
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Attack speed is a mediocre and niche stat for most champions.
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It's weak early.
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Its late game fantasy is irrelevant because It's virtually impossible to manage attacking and repositioning when you break the attack speed cap.
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It has a long activation delay.
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It lasts a very short time, so you often can't make any use of it when it triggers.
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Its trigger is bizarre. It activates on dealing damage, whether that be with a spell or an attack. This often results in two equally awkward choices: Avoid casting your abilities (which you probably want and/or need to use) so you can actually control whether or not Lethal Tempo is on cooldown, or give up on having it activate at a time you can actually even TRY use it.
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Its cooldown is pretty long considering how often it ends up wasting itself.
In summary, Lethal Tempo is a Rune that grants a theoretically impressive, but highly impractical and cumbersome steroid, intermittently, and in situations you can barely control.
Discuss.
resistance boots and
. I usually run lethal temp on yasuo too.