Poppy's Ult is Too Circumstantial, Here's an Idea

The Soulforged··1 votes·249 views

You only really use it during fights to throw away the enemy team and to peel the adc. What if we made it a generic knockup still with enemies untargetable, but we also made the huge thing created by the hammer stay as a wall so she has something to wall slam into. It adds a bit of cohesion into her kit, helps her initiate a bit rather than just her peeling power, and also has some cool wombo stuff with her e.

2 Comments

ZerglingOne1 votes

You know that's what it does when you don't charge it right? Charging does nothing for the damage, just increases the KB. If you just tap it and release immediately, it's basically an Alistar Q that does a lot more damage.

The Soulforged1 votes

Well yeah, but it just feels so sad that you can't really use it like that while charging for range. When you charge it up you think it'll deal more damage, or actually do something other than gain range and push them back that much farther for you to be unable to attack them. I don't like the idea of a charged up ult only really being used for peeling/teamfight breakup.

I think so many people are downvoting this because they thing the new ult is "new and unique" and just because of that they don't care what it means to her kit. Honestly, having enemies only go toward base really pushes her toward peel/taking people out of fights, and I don't find the idea that the charged ult is so situational. Charging should actually make it "better" rather than an extra effect that can situationally be better or not.

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