Could We Get An Update On Poppy's Gameplay Rework
It has been a while since we've heard about Poppy's new rework and I'm honestly really scared about keeping her old identity. We've been told that the only part of her kit that's being kept intact is her e, which is only a small part of what makes Poppy Poppy. Considering how I'm asking how the rework has been going, I'll just post on what I personally think defines Poppy's identity.
-Her trash early into Godlike lategame This really defines how people view Poppy as a whole. They see this yordle who starts out really weak, someone they can abuse, into someone you don't want to mess with. If the rework does not really keep this point, it really doesn't capture Poppy at all.
-Her ability to become more tanky as her health lowers Her passive is what this is at the moment, which is incredibly strong. At the same time however, her passive is very inconsistent, and actually discourages you to build tanky. This is part of her kit I really think is important to her. She walks into a battle and walks out with >100 health.
-Her hammer's powerful chunk This is currently attached to her q. Her ability to take her hammer and smack an opponent for a large portion of their health is something which really makes Poppy a cool champ to play. It is also something that adds the most satisfaction to her gameplay. Whenever you hit a q when you get your trinity force, you can feel the power surging through you for that 1 smack which takes almost a fourth of the enemies health.
-Her wall slam(ish) Her wall slam is something that is nice, but isn't as important to her identity as something such as her passive, or q. I do love her ability to slam people and it makes for a great mechanic, but it isn't as important as the others. If the slam is getting changed, I still want it to punish enemies for hugging the walls.
Her ult is something that I can be lenient on. I like how she's so determined that she can just tune out the dmg of everyone else, but it isn't too core of a mechanic on Poppy than her passive is. If it is possible, the ability to tune out the dmg/cc of all but 1 enemy could be something cool to add to her kit. I would also like to add that Poppy isn't your typical bruiser. She is a champ that can build mostly damage and still be tanky, but can build tanky, and still do well but with less dmg.
So that was what I was thinking when it comes in terms to a Poppy rework. If we were to go out and destroy all of these identities, she really wouldn't be Poppy. I'm hopeful the rework will keep at least some of these abilities, and put consideration into changes to help give her these identities. Would love to know how the rework is going with her kit, and how similar it is to current Poppy though.

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which they will probably eventually get and or the support getting
as well in teamfights Nasus usually just ends up as a tank (not really being able to deal much if any damage most of the time) which don't really have that great tank steroids (other tanks could survive longer) and a tank with meh CC and no initiation