Hi, avid Renekton player here. Let's talk about empowered W.

x No Heart·5/9/2015, 9:47:27 PM·1 votes·560 views

I'm a huge fan of Gator. I love his semi-mobile in-your-face gameplay, I love that he plays well with just about any sort of AD/tank item build. I love that he scales better than more people respect if you build correctly.

Empowered W needs to go. The animation makes it clunky, it isn't as worthwhile as using an empowered Q, and the only way to cancel it is by having Hydra (I seriously can't stand this item). Lastly, the empowered W doesn't make sense from a design standpoint, either. All the damage is applied as soon as it begins casting, but you still have to sit and watch your blade phase through your opponent for the next half second. Can we try giving the empowered W % damage instead of making it attack with an additional third auto? This may be an overall nerf on some builds, since Renekton's autos hit hard and already apply on-hits like Blade of the Ruined King's, but this will lend itself to fix his infamous "bad scaling". An empowered W would be shorter and viable to use regardless of build (fuck Hydra), and wouldn't be overpowered because it wouldn't help his scaling too terribly nor add to his bullying. Just my two cents, his empowered W could use some extra oomph. Or at the very least not make you feel like your feet are glued to the rift every time you use it. Maybe additional range would be nice, I can't tell you the amount of times I slice toward somebody, click the person I'm chasing, click the ground for "controlled" pathing, then get forced into an autoattack and waste my empowered W on the minion.

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