There is no reason to penalize players with a D/C on their team

WexAndywn··113 votes·5,076 views

Why are we given a loss if there's a D/C on our team? In DotA 2, if 5 minutes elapse with a player disconnected, the game goes unscored and you are free to leave without penalty. In League, you have to play 4v5 and pretend it's fair. Sure, you MIGHT be able to win, I know I have once or twice, but how rare is that? It's actually reprehensible that this has gone on for this long, Riot.

84 Comments

Woodakoodashooda19 votes

It could work so long as the player to disconnect receives a loss penalty in addition to a report sent and a possibility of suspension or ban. Otherwise, players could just abuse the system and DC just to save their team a loss.

It should only apply to leagues that are Silver (Maybe Gold) or higher, however. That way multi-accounters with unlimited gaming funds cannot simply use this system to troll lower tiers.

WexAndywn2 votes

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=OhZvIjjo,comment-id=0002,timestamp=2015-01-27T04:09:37.239+0000) It could work so long as the player to disconnect receives a loss penalty in addition to a report sent and a possibility of suspension or ban. Otherwise, players could just abuse the system and DC just to save their team a loss.

It should only apply to leagues that are Silver (Maybe Gold) or higher, however. That way multi-accounters with unlimited gaming funds cannot simply use this system to troll lower tiers.

I think games needed to get a leaverbuster temp. ban should be halved in ranked. But no, apply to all ranks. Accts. still have to be leveled to 30.

DWT123457 votes

The afk problem happenes the most in bronze, which is what so many people complain about.

Hawkefire1 votes

Then simply make the penalties harsh enough to prevent people from abusing it...

Such as forcing them to instantly drop an entire rank (such as from gold 3 to gold 4), or doubling (perhaps even tripling) LP loss.

Of course you should be granted a freebie (shit happens in life) that could recharge once a week or so.

This would severely deter people from abusing it.

Ace Access 5 votes

{quoted}

Then simply make the penalties harsh enough to prevent people from abusing it...

Such as forcing them to instantly drop an entire rank (such as from gold 3 to gold 4), or doubling (perhaps even tripling) LP loss.

Of course you should be granted a freebie (shit happens in life) that could recharge once a week or so.

This would severely deter people from abusing it.

there should be a way to tell apart those who abused it from those who just have internet problems and other problems causing them to get d/c'd, after all there is no point in penalizing someone for something they didn't intentionally do

Hawkefire1 votes

And there actually is a way for them to determine that. It is called leaverbuster (and granted it does need some improvement, especially on the detecting whether it was the persons fault or not, but what it does show, is that someone is CONTINUOUSLY leaving games), those that know they are actually having legitimate internet problems shouldn't be playing ranked (and if an internet problem suddenly occurs during a ranked match, after that ranked match is over they should wait a while before doing ranked again to ensure that the problem is fixed.)

And I already said that people should get a free shot (that would recharge once each week, hell you could even give them more if need be, that number is merely a placeholder).

Tin Tarantino2 votes

{quoted}

Then simply make the penalties harsh enough to prevent people from abusing it...

Such as forcing them to instantly drop an entire rank (such as from gold 3 to gold 4), or doubling (perhaps even tripling) LP loss.

Of course you should be granted a freebie (shit happens in life) that could recharge once a week or so.

This would severely deter people from abusing it.

Gets DDOSed http://i2.kym-cdn.com/photos/images/facebook/000/271/219/cab.png Ends up in Bronze V

Hawkefire1 votes

I have been DDOSed before, and when that happens the game doesn't even show up in your match history. Now I don't know if that would flag you for leaving a match (I don't think it does personally, but I could very well be wrong on this).

If it does in fact flag you for leaving, then something would need to be changed within leaverbuster to account for it.

Tin Tarantino1 votes

It would pretty much show up the same way other internet issues did, would be pretty hard to tell whether it was a DDOS or someone just unplugging their router.

Hawkefire1 votes

It is my understanding that the game simply treats the games that are DDOSed (for those that end up getting ddosed) as not having existed (hence the reason why there is no match history for it)

Once again, I could be wrong here.

Also, the odds of you getting DDOSed more than once a week, aren't particularly large (in fact, they are...and hopefully shall remain....quite small at the moment). This is why you are given a set amount of "freebies" that you can leave a game (and as I also suggested, those freebies should recharge weekly, longer or shorter depending on whichever is deemed more favorable, but I think weekly is the golden spot personally).

The idea can further be expanded to include a set maximum amount of freebies that you can have (lets just set that to 3 for this example).

So you can leave ranked games a total of 3 times without getting in trouble (aside from the normal leaverbuster issues), and once every week, you get 1 charge back, up to a maximum of 3 charges.

Don't AFK? Well then you will have 3 freebie charges just in case that moment happens when you actually need to leave the game (or internet decides to pull an F-U moment)

The only problem that can arise from the "freebie charge" system would be the potential for abuse. You could afk from a ranked game a couple times in a week, then next week go afk for 1 game, then next week go afk for 1 game, and have no loss in LP....however, this is where leaverbuster comes in to deter people from continuously afking (and as I said before, leaverbuster does need work, but the one thing it does reliably do is tell whether or not someone is afking a lot, and honestly if someone is afking and it legitimately isn't there fault, then they should stop playing ranked until they fix whatever is causing them to afk so much, be it internet, real life, or something else entirely).

What Is Smite12 votes

There is a difference between intentionally leaving a game and not being able to connect in the first place, DotA's system can tell if a player actually connected to a game and then left or if they never connected at all in the first place. Riot could do the same to their system because part of their staff actually worked for the companies that made DotA and DotA 2, but I suspect that they don't want to implement it because it would either be 1) Too much work to code and maintain or 2) Would take too many resources that they don't have

Raptamei4 votes

[{quoted}](name=What Is Smite,realm=NA,application-id=3ErqAdtq,discussion-id=OhZvIjjo,comment-id=00020002,timestamp=2015-01-27T07:05:56.610+0000)

There is a difference between intentionally leaving a game and not being able to connect in the first place, DotA's system can tell if a player actually connected to a game and then left or if they never connected at all in the first place. Riot could do the same to their system because part of their staff actually worked for the companies that made DotA and DotA 2, but I suspect that they don't want to implement it because it would either be 1) Too much work to code and maintain or 2) Would take too many resources that they don't have

There is no company that made DotA 1. You have no idea what you're talking about.

What Is Smite8 votes

DoTA 1 is a mod for Warcraft 3: Reign of Chaos and that was made by Blizzard, DotA 2 was made by the Valve Corporation. In short I was saying that Riot Games has members from both the Makers of Warcraft 3: RoC and DotA 2. I hope that helps you understand a bit better what I meant.

SeshMasterSesh1 votes

Dota was not created by Blizzard wrong again SIR haha it was created by third party

Mistress Madoka2 votes

I'm pretty sure he was referring to Warcraft 3 being Developed by Blizzard.

Also, I'd like to point out that the original DotA Designer became the lead designer of Summoner's Rift.

Secretly League of Legends is actually DotA2

SeshMasterSesh1 votes

i guess but why bring that up? blizzard had nothing to do with it other then owning the rights to the base platform for it originally haha

Anthroz2 votes

The problem stays the same : if a troll picks a champion, then leaves. The system see he was not able to connect to the game in the first place (voluntary alt-F4), and won't punish the player.

However, like Chocolate Frost said above, some players will voluntary disconnect to save a loss for the team. And as the system is not able to discriminate voluntary afk from network problems, it will also punish the second category.

Junkο6 votes

if a troll picks a champion, then leaves. The system see he was not able to connect to the game in the first place (voluntary alt-F4), and won't punish the player.

No, the person that is afk still gets punished, everybody ELSE doesn't

Mistress Madoka1 votes

I would Like to point out (Although I'm guessing you're referring to a timeframe of "During the Loading screen") that if you input ALT+F4 while in a match, It will give you the Warning box as if you'd pressed escape and clicked "Leave match"

RattleKnight1 votes

and i could point out that you can easily press a button to turn your wireless off until the game get disconnected

Ternt1 votes

It should punish abusers by IP. Then there wouldn't be a need for specific tiers to be in this. Cause I am sure if you're even Gold+ you wouldn't wanna be on the edge of falling back a tier and just dodge cause it's easier to take the slap on the wrist than to work your way back through that tier.

qetzel1 votes

But I play LoL on the same computer as my sister. We use the same IP. Is it fair to punish me if my sister leaves?

Tin Tarantino1 votes
  1. reboot modem and PC
  2. acquire new IP
  3. ???
  4. Profit?
Doctrorpheus13 votes

It's like they won't do it because DOTA is doing it.

WexAndywn9 votes

{quoted}

It's like they won't do it because DOTA is doing it.

Hasn't stopped them from taking things from DotA in the past.

Doctrorpheus1 votes

{quoted}

Hasn't stopped them from taking things from DotA in the past.

I'm still pretty new and have only played one game of DOTA 2.

What else have they taken?

SladeXD2 votes

Guinsoo

Hibeki2 votes

The entire beginning of league of legends was taken from the Dota forums.

Nublord5 votes

Actually first DotA is a rip off of someone else modification to W3 or Starcraft2, the other guy made diffrent version that simply become more popular thanks to luck. Later LoL was made and everyone should agree that it was heavily insipred (or even made by same persons) by W3 mods and DotA standalone (which btw - sucked hard).

Yet for some reason all people can think off is that LoL is rip off of DotA 2, when in the matter of fact DotA 2 is upgraded version of first, terrible game and IT IS one huge, retarded rip off of Warcraft universe with Heroes being copy-paste of Warcraft ones. Sad.

Mazianos2 votes

{quoted}

Actually first DotA is a rip off of someone else modification to W3 or Starcraft2, the other guy made diffrent version that simply become more popular thanks to luck. Later LoL was made and everyone should agree that it was heavily insipred (or even made by same persons) by W3 mods and DotA standalone (which btw - sucked hard).

Yet for some reason all people can think off is that LoL is rip off of DotA 2, when in the matter of fact DotA 2 is upgraded version of first, terrible game and IT IS one huge, retarded rip off of Warcraft universe with Heroes being copy-paste of Warcraft ones. Sad.

DotA came first though... It was based off of a mod for warcraft 3 and was then developed into a standalone game.

They then made the second game that we know now and are porting the characters over.

Nublord2 votes

So? It was terrible game, that's why LoL was such a success. Right now people compare DotA2 to LoL, but they somewhat don't even take into consideration time gap between them. DotA2 is new game and their developers got backup from big fish like Valve. LoL started from nothing and they got so big right now. And I know they are porting characters - however that doesn't change fact that look just like Warcraft heros and some of them even have similiar kits.

Rock Rockburgh2 votes

League was successful in comparison to Dota because it was free. To play the first Dota, you needed to own Warcraft 3. Eventually, later versions probably started requiring the expansion too. To play League, all you ever had to do was sign up and download the client.

This brought in both new players and some old Dota fans who moved to follow the developers.

Bronze Prophet2 votes

Now that Dota 2 lets you play every champion for free without having to dump time/money in it, Dota 2 is becoming the big game now. Since it's release it has MASSIVELY increased in popularity. So popular that TI4 was a 11 million dollar prize pool. Another year or 2 if Riot keeps slacking with its servers/patching, Dota 2 will be the biggest Moba.

Mistress Madoka1 votes

I'd Like to point out that League Can't have been ripping off of DotA2 at the start.

LoL: Released 2009

DOTA2: Released 2011

Rock Rockburgh2 votes

Enchanted Crystal Arrow ==> Sacred Arrow (Mirana) Warwick E ==> Bloodseeker's whatever-it's-called (May now be removed, he got a rework a few months back.) Gangplank ult ==> Crystal Maiden ult Tibbers ==> Warlock ult Nocturne ult ==> weaker Spectre ult, mixed with Nightstalker ult Curse of the Sad Mummy ==> Tidehunter ult Urgot ult ==> Vengeful Spirit ult Teemo shrooms ==? kind of vaguely like everything Techies does I guess Nunu ult ==> Requiem of Souls, but channeled Blade Waltz ==> Omnislash Garen spin ==> Blade Fury (Juggernaut, same as Omnislash.) Jayce weapon toggle ==> Troll Warlord weapon toggle Ziggs ult ==> Call Down (but with only one instance of damage)

Probably a bunch more stuff, but I'm tired of looking it up. Some of this IS tenuous, but a lot of these are very similar, like Tibbers and CotSM. (Teemo is really stretching it, though.)

Nublord2 votes

Well that is really stupid comparsion. I still remeber times when playervsAI mods were more popular and there were shittons of mods where players controled some heroes and had to defend from waves of enemies. Belive or not, but lots of abillites that were later used in DotA were already there.

And it dosen't change fact that DotA2 art looks and smells like W3. They are not even trying to make their own world and champs.

hgjkdlsaf jeldvb1 votes

{quoted}

Hasn't stopped them from taking things from DotA in the past.

Turning speed would be nice

Phoneixflare8 votes

I think leaving a game or afking a game should result in an auto ban from ranked for a certain time and consistent leaves/afks should result in having the 'ranked game' restriction where you must complete x normal draft games and win before being able to play ranked again.

because leaving a game just ruins games man...

Raptamei2 votes

{quoted}

I think leaving a game or afking a game should result in an auto ban from ranked for a certain time and consistent leaves/afks should result in having the 'ranked game' restriction where you must complete x normal draft games and win before being able to play ranked again.

because leaving a game just ruins games man...

That's how it'll work in HotS.

Akesgeroth7 votes

{quoted}

Why are we given a loss if there's a D/C on our team? In DotA 2, if 5 minutes elapse with a player disconnected, the game goes unscored and you are free to leave without penalty. In League, you have to play 4v5 and pretend it's fair. Sure, you MIGHT be able to win, I know I have once or twice, but how rare is that? It's actually reprehensible that this has gone on for this long, Riot.

That's not how it works. You're confusing early abandon and safe to leave. Early abandon works like you said: Player never connects for the first few minutes, game becomes safe to leave and isn't scored. However, past the first few minutes, it's only safe to leave: The game becomes safe to leave if someone is AFK or DC'd for 5 minutes but is still scored.

1st HanarSpectre5 votes

{quoted}

That's not how it works. You're confusing early abandon and safe to leave. Early abandon works like you said: Player never connects for the first few minutes, game becomes safe to leave and isn't scored. However, past the first few minutes, it's only safe to leave: The game becomes safe to leave if someone is AFK or DC'd for 5 minutes but is still scored.

^This is correct. It allows you to quit and go play another game immediately, but you still get the loss unless it's the first 5 minute of the game.

KlNG ACE5 votes

i think riot should just have loss forgiven when someone is afk in ranked. that would be cool.

Raxicor3 votes

I really think this would solve a lot of problems.

Keitron2 votes

You know i won many more 4v5 in season 3 and a bit in 4 but 5? LOL the baron buff is hella op SUPER MINIONSSSSSSS are way to tanky and dragon 5 buffs? Good luck getting that. Meta changed 4v5 impossible now

ßongs2 votes

I agree, this is a perfect solution. It is a great idea whether it is from Dota or not, it will make the game so much more fun.

bagelswiper2 votes

People will abuse the system and climb easily, your duo partner would only have to leave the game if things look sour.

Orangesilk1 votes

Not if harsh punishments are added, maybe abusing the system will get you a couple games (which were LOOKING bad from the preview screen) but after a while, your duo partners account will basically be locked, and you'll be forced to get another duo queue friend (and losing out a lvl 30 account on ANY rank but bronze is serious business)

LvI 7 Thresh1 votes

I disagree so much. A skilled player is one who can easily adapt and reexamine their previous strats and change them. 4v5s are an easy win for those who can adapt and think whilst playing.

ZephyrDrake6 votes

[{quoted}](name=Ethan Lange,realm=NA,application-id=3ErqAdtq,discussion-id=OhZvIjjo,comment-id=000b,timestamp=2015-01-27T16:15:57.264+0000)

I disagree so much. A skilled player is one who can easily adapt and reexamine their previous strats and change them. 4v5s are an easy win for those who can adapt and think whilst playing.

you heard him guys, 4v5s are an easy victory. What's that? you have the numbers advantage and will eventually out scale our lack of a 5th character? no worries! all you need is to "adapt" and you shall win

SleepyLionCub1 votes

could be abused by duo partners, one guy "takes it for the team" and disconnects his internet. Also, teams would harass a player constantly throughout the game far worse if they do badly, then also chose to stay in the game, rather than dc.

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