I can't be the only person who absolutely hates playing against Diana.

mRiOzQAmos·7/27/2019, 8:01:42 AM·2 votes·1,473 views

I would say this champ is sleeper broken even.

A dash on an easy to land ranged poke, hard CC, and a shield on top of being able to both burst people down as well as run extended trades.

Not even going by my account I feel like Diana has way too much burst damage and does extended trades just as good. I often find myself surprised about how a lot of people complain about Riven and Yasuo yet nobody speaks about Diana's overloaded kit.

I honestly think Diana is in need of nerfs in her current state as she becomes a complete monster the moment she gets item 3115 and becomes this amazing skirmisher/assassin hybrid who will outduel pretty much most midlaners while bursting your ass down harder than most assassins.

5 Comments

DGAGAAsharpAGD7/27/2019, 8:03:32 AM1 votes

Wait for aftershock one, that's the real offender, so easy to activate it. Few kills and she will still oneshot you, but she will be tanky af...

ProExpertKing7/27/2019, 8:07:18 AM1 votes

Diana only recently broke above 50% win rate and has already gotten to 54+% win rate which is riot's threshold for nerfs so it could be coming or it could've been a fluke patch and she'll go back down and they'll leave her as is

fire2637/27/2019, 5:21:09 PM1 votes

I like to think of her as more of an AP version of Rengar. Bursts hard, but that's essentially all you do with 0 forms of escape. If fed, the counterplay to her combo is essentially none besides don't get anywhere near her, but when behind, she really doesn't do a whole lot. She also really doesn't do a whole lot if she misses her Q either, so dodging it is pretty vital to your survival, and even when she does hit the Q and goes in, once she uses her cooldowns she can't do much either. Nashor's is really not a good item on her anymore either, as nowadays you just want as much burst as possible in the fastest time possible as that is all she is really good for.

Winning against one isn't that hard, as long as you restrict her of early gold she can't snowball, and when Diana is behind, she is really behind. Since her cooldowns are quite long, if she's not capable of one-shotting a squishy she is worth nothing and will just stand there and die, and that's essentially your only goal when fighting one is to set her as far behind as possible.