Somebody explain the Fizz changes from a while back
To this day I still don't get - at all - how the changes to W made AD Fizz any less viable. Seriously. Somebody explain to me how the W switch made him less of a bitch to deal with as AD.
To this day I still don't get - at all - how the changes to W made AD Fizz any less viable. Seriously. Somebody explain to me how the W switch made him less of a bitch to deal with as AD.
THe dot doesn't stack, it resets itself each time you auto.
So when the %missing health damage is a Dot, he deals very little damage with Attack speed.
And when the % missing health damage was flat onhit, it did tons of damage with Attack speed and had amazing synergy with 
AD Fizz is still viable, however. He just isn't as strong as before, but is still viable. His early game is actually better now that it's a dot.
Building tanky, however, is now more important than ever. W's damage will fall off late game so you must take advantage of AD Fizz's strong early/mid game.
Rush a
(it still has amazing synergy with W) then choose for either
(more damage) or
(more tankyness). Build tanky from there. The thing with the current AD Fizz is that even though his W damage falls off late game (due to enemies building magic resistance) you can still kill squishy targets easily, also you can still initiate fights with Fizz's ultimate.