Aftershock Change Idea
Aftershock has been a difficult rune to balance, as it grants incredible defense and damage. This change attempts to remove those problems and make it more fun to play with.
Removed: All current aspects of Aftershock. Added: Taking lethal damage with Aftershock equipped causes you to revive with 30% of your maximum health and mana after a 4 second delay (120 second cooldown) Added: Any stats gained from Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate are doubled and their item cooldowns are halved.
This rework was meant to shift Aftershock from defenses to revives, allowing more plays to be made off of timing your deaths perfectly to make epic plays. Reply with any changes you'd make!